X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FWeapons.cpp;h=496e0fee431acf410cf0770bfc8e4d10386cd1b7;hb=3d3f13994f39bd133701096f75261482d955972f;hp=c4ee9f5aab46efaa74613997cf8141f5c167ed6a;hpb=9a5f2758e538d9216d255b4797f042a1b6874272;p=lugaru.git diff --git a/Source/Weapons.cpp b/Source/Weapons.cpp index c4ee9f5..496e0fe 100644 --- a/Source/Weapons.cpp +++ b/Source/Weapons.cpp @@ -21,10 +21,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. /**> HEADER FILES <**/ #include "Weapons.h" +#include "openal_wrapper.h" extern float multiplier; extern Animation animation[animation_count]; -extern FSOUND_SAMPLE *samp[100]; +extern OPENAL_SAMPLE *samp[100]; extern int channels[100]; extern Terrain terrain; extern float gravity; @@ -58,7 +59,7 @@ extern float bonustotal; extern float bonustime; extern int tutoriallevel; extern int numthrowkill; -extern "C" void PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused); +extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused); void Weapons::DoStuff(){ static int i,whichpatchx,whichpatchz,j,k,whichhit,m; @@ -98,20 +99,13 @@ void Weapons::DoStuff(){ vel[1]=0; vel[2]=0; PlaySoundEx( staffbreaksound, samp[staffbreaksound], NULL, true); - FSOUND_3D_SetAttributes(channels[staffbreaksound], gLoc, vel); - FSOUND_SetVolume(channels[staffbreaksound], 256); - FSOUND_SetPaused(channels[staffbreaksound], false); + OPENAL_3D_SetAttributes(channels[staffbreaksound], gLoc, vel); + OPENAL_SetVolume(channels[staffbreaksound], 256); + OPENAL_SetPaused(channels[staffbreaksound], false); XYZ tempvel; XYZ speed; //speed=(tippoint[i]-oldtippoint[i])/multiplier/6; speed=0; - /*for(j=0;j<10;j++){ - tempvel.x=float(abs(Random()%100)-50)/20; - tempvel.y=float(abs(Random()%100)-50)/20; - tempvel.z=float(abs(Random()%100)-50)/20; - tempvel+=speed; - sprites.MakeSprite(cloudimpactsprite, position[i]+(tippoint[i]-position[i])*((float)j-2)/8,tempvel*.5, 115/255,73/255,12/255, .15+float(abs(Random()%100)-50)/1000, .7); - }*/ for(j=0;j<40;j++){ tempvel.x=float(abs(Random()%100)-50)/20; tempvel.y=float(abs(Random()%100)-50)/20; @@ -189,9 +183,9 @@ void Weapons::DoStuff(){ vel[1]=0; vel[2]=0; PlaySoundEx( knifesheathesound, samp[knifesheathesound], NULL, true); - FSOUND_3D_SetAttributes(channels[knifesheathesound], gLoc, vel); - FSOUND_SetVolume(channels[knifesheathesound], 128); - FSOUND_SetPaused(channels[knifesheathesound], false); + OPENAL_3D_SetAttributes(channels[knifesheathesound], gLoc, vel); + OPENAL_SetVolume(channels[knifesheathesound], 128); + OPENAL_SetPaused(channels[knifesheathesound], false); bloody[i]=0; @@ -224,9 +218,9 @@ void Weapons::DoStuff(){ vel[1]=player[j].velocity.y; vel[2]=player[j].velocity.z; PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true); - FSOUND_3D_SetAttributes(channels[knifedrawsound], gLoc, vel); - FSOUND_SetVolume(channels[knifedrawsound], 128); - FSOUND_SetPaused(channels[knifedrawsound], false); + OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel); + OPENAL_SetVolume(channels[knifedrawsound], 128); + OPENAL_SetPaused(channels[knifedrawsound], false); player[j].weaponactive=0; player[j].targetanimation=removeknifeanim; @@ -282,9 +276,9 @@ void Weapons::DoStuff(){ vel[1]=0; vel[2]=0; PlaySoundEx( fleshstabsound, samp[fleshstabsound], NULL, true); - FSOUND_3D_SetAttributes(channels[fleshstabsound], gLoc, vel); - FSOUND_SetVolume(channels[fleshstabsound], 128); - FSOUND_SetPaused(channels[fleshstabsound], false); + OPENAL_3D_SetAttributes(channels[fleshstabsound], gLoc, vel); + OPENAL_SetVolume(channels[fleshstabsound], 128); + OPENAL_SetPaused(channels[fleshstabsound], false); if(animation[player[0].targetanimation].height==highheight){ bonus=ninja; @@ -351,9 +345,9 @@ void Weapons::DoStuff(){ vel[1]=0; vel[2]=0; PlaySoundEx( knifesheathesound, samp[knifesheathesound], NULL, true); - FSOUND_3D_SetAttributes(channels[knifesheathesound], gLoc, vel); - FSOUND_SetVolume(channels[knifesheathesound], 128); - FSOUND_SetPaused(channels[knifesheathesound], false); + OPENAL_3D_SetAttributes(channels[knifesheathesound], gLoc, vel); + OPENAL_SetVolume(channels[knifesheathesound], 128); + OPENAL_SetPaused(channels[knifesheathesound], false); XYZ terrainlight; terrainlight=terrain.getLighting(position[i].x,position[i].z); @@ -502,9 +496,9 @@ void Weapons::DoStuff(){ vel[1]=0; vel[2]=0; PlaySoundEx( whichsound, samp[whichsound], NULL, true); - FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel); - FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness)); - FSOUND_SetPaused(channels[whichsound], false); + OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel); + OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness)); + OPENAL_SetPaused(channels[whichsound], false); } } start=oldtippoint[i]; @@ -539,9 +533,9 @@ void Weapons::DoStuff(){ vel[1]=0; vel[2]=0; PlaySoundEx( whichsound, samp[whichsound], NULL, true); - FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel); - FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness)); - FSOUND_SetPaused(channels[whichsound], false); + OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel); + OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness)); + OPENAL_SetPaused(channels[whichsound], false); } } @@ -581,9 +575,9 @@ void Weapons::DoStuff(){ vel[1]=0; vel[2]=0; PlaySoundEx( whichsound, samp[whichsound], NULL, true); - FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel); - FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness)); - FSOUND_SetPaused(channels[whichsound], false); + OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel); + OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness)); + OPENAL_SetPaused(channels[whichsound], false); } position[i]+=(mid-oldmid2)*(20/(1+(float)m*10)); } @@ -622,9 +616,9 @@ void Weapons::DoStuff(){ vel[1]=0; vel[2]=0; PlaySoundEx( whichsound, samp[whichsound], NULL, true); - FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel); - FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness)); - FSOUND_SetPaused(channels[whichsound], false); + OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel); + OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness)); + OPENAL_SetPaused(channels[whichsound], false); } tippoint[i]+=(mid-oldmid2)*(20/(1+(float)m*10)); } @@ -708,10 +702,10 @@ void Weapons::DoStuff(){ vel[1]=0; vel[2]=0; PlaySoundEx( whichsound, samp[whichsound], NULL, true); - FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel); - if(terrain.getOpacity(position[i].x,position[i].z)>.2)FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness)); - else FSOUND_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness)); - FSOUND_SetPaused(channels[whichsound], false); + OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel); + if(terrain.getOpacity(position[i].x,position[i].z)>.2)OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness)); + else OPENAL_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness)); + OPENAL_SetPaused(channels[whichsound], false); if(terrain.getOpacity(position[i].x,position[i].z)<.2){ XYZ terrainlight; @@ -762,10 +756,10 @@ void Weapons::DoStuff(){ vel[1]=0; vel[2]=0; PlaySoundEx( whichsound, samp[whichsound], NULL, true); - FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel); - if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)>.2)FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness)); - else FSOUND_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness)); - FSOUND_SetPaused(channels[whichsound], false); + OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel); + if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)>.2)OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness)); + else OPENAL_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness)); + OPENAL_SetPaused(channels[whichsound], false); if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)<.2){ XYZ terrainlight; @@ -820,10 +814,10 @@ void Weapons::DoStuff(){ vel[1]=0; vel[2]=0; PlaySoundEx( whichsound, samp[whichsound], NULL, true); - FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel); - if(terrain.getOpacity(position[i].x,position[i].z)>.2)FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness)); - else FSOUND_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness)); - FSOUND_SetPaused(channels[whichsound], false); + OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel); + if(terrain.getOpacity(position[i].x,position[i].z)>.2)OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness)); + else OPENAL_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness)); + OPENAL_SetPaused(channels[whichsound], false); } position[i]+=(mid-oldmid)*20; } @@ -864,10 +858,10 @@ void Weapons::DoStuff(){ vel[1]=0; vel[2]=0; PlaySoundEx( whichsound, samp[whichsound], NULL, true); - FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel); - if(terrain.getOpacity(position[i].x,position[i].z)>.2)FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness)); - else FSOUND_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness)); - FSOUND_SetPaused(channels[whichsound], false); + OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel); + if(terrain.getOpacity(position[i].x,position[i].z)>.2)OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness)); + else OPENAL_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness)); + OPENAL_SetPaused(channels[whichsound], false); } tippoint[i]+=(mid-oldmid)*20; } @@ -906,10 +900,10 @@ void Weapons::DoStuff(){ vel[1]=0; vel[2]=0; PlaySoundEx( whichsound, samp[whichsound], NULL, true); - FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel); - if(terrain.getOpacity(position[i].x,position[i].z)>.2)FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness)); - else FSOUND_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness)); - FSOUND_SetPaused(channels[whichsound], false); + OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel); + if(terrain.getOpacity(position[i].x,position[i].z)>.2)OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness)); + else OPENAL_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness)); + OPENAL_SetPaused(channels[whichsound], false); } } @@ -945,10 +939,10 @@ void Weapons::DoStuff(){ vel[1]=0; vel[2]=0; PlaySoundEx( whichsound, samp[whichsound], NULL, true); - FSOUND_3D_SetAttributes(channels[whichsound], gLoc, vel); - if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)>.2)FSOUND_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness)); - else FSOUND_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness)); - FSOUND_SetPaused(channels[whichsound], false); + OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel); + if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)>.2)OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness)); + else OPENAL_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness)); + OPENAL_SetPaused(channels[whichsound], false); } }*/