X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FWeapons.cpp;h=35f73c291be888e57fe7db026f26a266f87afe20;hb=1991e81a5c3bcc9cd0d6d49f56ebd8bcbd76e7b4;hp=d876320c51b3608227d6413331d0ac57084da166;hpb=bf99f4428d07954f6586112f211ac4fb63946331;p=lugaru.git diff --git a/Source/Weapons.cpp b/Source/Weapons.cpp index d876320..35f73c2 100644 --- a/Source/Weapons.cpp +++ b/Source/Weapons.cpp @@ -23,7 +23,7 @@ along with Lugaru. If not, see . /**> HEADER FILES <**/ #include "Weapons.h" #include "openal_wrapper.h" -#include "Animation.h" +#include "Animation/Animation.h" #include "Sounds.h" #include "Game.h" #include "Awards.h" @@ -117,7 +117,6 @@ void Weapon::DoStuff(int i) static XYZ point[3]; static XYZ closestpoint; static XYZ closestswordpoint; - static XYZ extramove; static float tempmult; if (owner != -1) { @@ -174,7 +173,7 @@ void Weapon::DoStuff(int i) position = colpoint - normalrot * .2; else if (type == staff) position = colpoint - normalrot * .2; - XYZ temppoint1, temppoint2, tempforward; + XYZ temppoint1, temppoint2; float distance; temppoint1 = 0; @@ -272,7 +271,7 @@ void Weapon::DoStuff(int i) emit_sound_at(fleshstabsound, position, 128.); - if (animation[Person::players[0]->animTarget].height == highheight) + if (Animation::animations[Person::players[0]->animTarget].height == highheight) award_bonus(0, ninja); else award_bonus(0, Bullseyebonus); @@ -314,7 +313,7 @@ void Weapon::DoStuff(int i) tippoint.z = M[14]; glPopMatrix(); position -= tippoint * .15; - XYZ temppoint1, temppoint2, tempforward; + XYZ temppoint1, temppoint2; rotation3 = 0; smallrotation = 90; @@ -350,7 +349,7 @@ void Weapon::DoStuff(int i) if (velocity.x != 0 || velocity.z != 0 || velocity.y != 0) { velocity.y += gravity * multiplier; - XYZ temppoint1, temppoint2, tempforward; + XYZ temppoint1, temppoint2; float distance; temppoint1 = 0; @@ -824,7 +823,7 @@ void Weapon::DoStuff(int i) tipvelocity.y += gravity * multiplier; //Rotation - XYZ temppoint1, temppoint2, tempforward; + XYZ temppoint1, temppoint2; float distance; temppoint1 = position;