X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FWeapons.cpp;h=35f73c291be888e57fe7db026f26a266f87afe20;hb=1991e81a5c3bcc9cd0d6d49f56ebd8bcbd76e7b4;hp=4b7936ae94ba75a5013346487cc98e04abe8f8df;hpb=b1c8c3f59ed6ae0e0ac7a9be826d9dea0dde247d;p=lugaru.git diff --git a/Source/Weapons.cpp b/Source/Weapons.cpp index 4b7936a..35f73c2 100644 --- a/Source/Weapons.cpp +++ b/Source/Weapons.cpp @@ -23,7 +23,7 @@ along with Lugaru. If not, see . /**> HEADER FILES <**/ #include "Weapons.h" #include "openal_wrapper.h" -#include "Animation.h" +#include "Animation/Animation.h" #include "Sounds.h" #include "Game.h" #include "Awards.h" @@ -117,7 +117,6 @@ void Weapon::DoStuff(int i) static XYZ point[3]; static XYZ closestpoint; static XYZ closestswordpoint; - static XYZ extramove; static float tempmult; if (owner != -1) { @@ -174,7 +173,7 @@ void Weapon::DoStuff(int i) position = colpoint - normalrot * .2; else if (type == staff) position = colpoint - normalrot * .2; - XYZ temppoint1, temppoint2, tempforward; + XYZ temppoint1, temppoint2; float distance; temppoint1 = 0; @@ -225,16 +224,10 @@ void Weapon::DoStuff(int i) (Person::players[j]->creature == rabbittype && Random() % 2 == 0 && Person::players[j]->aitype == attacktypecutoff && Person::players[j]->weaponactive == -1)) { emit_sound_at(knifedrawsound, Person::players[j]->coords, 128.); - Person::players[j]->weaponactive = 0; Person::players[j]->animTarget = removeknifeanim; Person::players[j]->frameTarget = 1; Person::players[j]->target = 1; - owner = Person::players[j]->id; - if (Person::players[j]->num_weapons > 0) { - Person::players[j]->weaponids[Person::players[j]->num_weapons] = Person::players[j]->weaponids[0]; - } - Person::players[j]->num_weapons++; - Person::players[j]->weaponids[0] = i; + Person::players[j]->takeWeapon(i); Person::players[j]->aitype = attacktypecutoff; } else { @@ -278,7 +271,7 @@ void Weapon::DoStuff(int i) emit_sound_at(fleshstabsound, position, 128.); - if (animation[Person::players[0]->animTarget].height == highheight) + if (Animation::animations[Person::players[0]->animTarget].height == highheight) award_bonus(0, ninja); else award_bonus(0, Bullseyebonus); @@ -320,7 +313,7 @@ void Weapon::DoStuff(int i) tippoint.z = M[14]; glPopMatrix(); position -= tippoint * .15; - XYZ temppoint1, temppoint2, tempforward; + XYZ temppoint1, temppoint2; rotation3 = 0; smallrotation = 90; @@ -356,7 +349,7 @@ void Weapon::DoStuff(int i) if (velocity.x != 0 || velocity.z != 0 || velocity.y != 0) { velocity.y += gravity * multiplier; - XYZ temppoint1, temppoint2, tempforward; + XYZ temppoint1, temppoint2; float distance; temppoint1 = 0; @@ -830,7 +823,7 @@ void Weapon::DoStuff(int i) tipvelocity.y += gravity * multiplier; //Rotation - XYZ temppoint1, temppoint2, tempforward; + XYZ temppoint1, temppoint2; float distance; temppoint1 = position; @@ -1092,6 +1085,13 @@ void Weapon::drop(XYZ v, XYZ tv, bool sethitsomething) physics = 1; } +void Weapon::thrown(XYZ v, bool sethitsomething) +{ + drop(v, v, sethitsomething); + missed = 0; + physics = 0; +} + int Weapons::Draw() { glAlphaFunc(GL_GREATER, 0.9);