X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FWeapons.cpp;h=267bd149d1ea2547fd5fa8ad64586d92cedc48ce;hb=617a36f729718c59c2f886fd4a1d145388e7c8bc;hp=496e0fee431acf410cf0770bfc8e4d10386cd1b7;hpb=5e808c58a6397c2cb1ae08293d2ba1fc91b15a0a;p=lugaru.git diff --git a/Source/Weapons.cpp b/Source/Weapons.cpp index 496e0fe..267bd14 100644 --- a/Source/Weapons.cpp +++ b/Source/Weapons.cpp @@ -22,15 +22,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. /**> HEADER FILES <**/ #include "Weapons.h" #include "openal_wrapper.h" +#include "Animation.h" +#include "Sounds.h" extern float multiplier; -extern Animation animation[animation_count]; -extern OPENAL_SAMPLE *samp[100]; extern int channels[100]; extern Terrain terrain; extern float gravity; extern int environment; -extern Sprites sprites; extern int detail; extern FRUSTUM frustum; extern XYZ viewer; @@ -111,7 +110,7 @@ void Weapons::DoStuff(){ tempvel.y=float(abs(Random()%100)-50)/20; tempvel.z=float(abs(Random()%100)-50)/20; tempvel+=speed; - sprites.MakeSprite(splintersprite, position[i]+(tippoint[i]-position[i])*((float)j-8)/32,tempvel*.5, 115/255,73/255,12/255, .1, 1); + Sprite::MakeSprite(splintersprite, position[i]+(tippoint[i]-position[i])*((float)j-8)/32,tempvel*.5, 115/255,73/255,12/255, .1, 1); } int tempowner; tempowner=owner[i]; @@ -189,7 +188,7 @@ void Weapons::DoStuff(){ bloody[i]=0; - sprites.MakeSprite(cloudimpactsprite, position[i],velocity[i], 1,1,1, .8, .3); + Sprite::MakeSprite(cloudimpactsprite, position[i],velocity[i], 1,1,1, .8, .3); } else { physics[i]=1; @@ -250,11 +249,11 @@ void Weapons::DoStuff(){ player[j].skeleton.joints[player[j].skeleton.jointlabels[rightshoulder]].velocity+=velocity[i]*2; player[j].skeleton.joints[player[j].skeleton.jointlabels[leftshoulder]].velocity+=velocity[i]*2; //player[j].Puff(abdomen); - if(bloodtoggle&&tutoriallevel!=1)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3); - if(tutoriallevel==1)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .8, .3); + if(bloodtoggle&&tutoriallevel!=1)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3); + if(tutoriallevel==1)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .8, .3); footvel=tippoint[i]-position[i]; Normalise(&footvel); - if(bloodtoggle&&tutoriallevel!=1)sprites.MakeSprite(bloodflamesprite, footpoint,footvel*-1, 1,0,0, .6, 1); + if(bloodtoggle&&tutoriallevel!=1)Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*-1, 1,0,0, .6, 1); if(tutoriallevel!=1){ if(player[j].weaponstuckwhere==0)player[j].DoBloodBig(2,205); @@ -352,13 +351,13 @@ void Weapons::DoStuff(){ XYZ terrainlight; terrainlight=terrain.getLighting(position[i].x,position[i].z); if(environment==snowyenvironment){ - if(findDistancefast(&position[i],&viewer)80){ XYZ shinepoint; shinepoint=position[i]+(tippoint[i]-position[i])*(((float)abs(Random()%100))/100); - sprites.MakeSprite(weaponshinesprite, shinepoint,normalrot, 1,1,1, (.1+(float)abs(Random()%100)/200-.25)*1/3*fast_sqrt(findDistance(&shinepoint,&viewer)), 1); - sprites.speed[sprites.numsprites-1]=4; - sprites.alivetime[sprites.numsprites-1]=.3; + Sprite::MakeSprite(weaponshinesprite, shinepoint,normalrot, 1,1,1, (.1+(float)abs(Random()%100)/200-.25)*1/3*fast_sqrt(findDistance(&shinepoint,&viewer)), 1); + Sprite::setLastSpriteSpeed(4); + Sprite::setLastSpriteAlivetime(.3); } } } @@ -1271,13 +1270,13 @@ int Weapons::Draw() XYZ nothingpoint; nothingpoint=0; shinepoint=position[i]; - sprites.MakeSprite(weaponshinesprite, shinepoint,nothingpoint, 1,1,1,multiplier*2, 1); - sprites.speed[sprites.numsprites-1]=4; - sprites.alivetime[sprites.numsprites-1]=.3; + Sprite::MakeSprite(weaponshinesprite, shinepoint,nothingpoint, 1,1,1,multiplier*2, 1); + Sprite::speed[Sprite::numsprites-1]=4; + Sprite::alivetime[Sprite::numsprites-1]=.3; shinepoint=tippoint[i]; - sprites.MakeSprite(weaponshinesprite, shinepoint,nothingpoint, 1,1,1,multiplier*2, 1); - sprites.speed[sprites.numsprites-1]=4; - sprites.alivetime[sprites.numsprites-1]=.3;*/ + Sprite::MakeSprite(weaponshinesprite, shinepoint,nothingpoint, 1,1,1,multiplier*2, 1); + Sprite::speed[Sprite::numsprites-1]=4; + Sprite::alivetime[Sprite::numsprites-1]=.3;*/ } } return 0;