X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FUtils%2FFolders.cpp;h=2183c51767f1570839e514fc73b0c4b81e8ea7e8;hb=0aab437dc560d2afa982e61cc2547756ad7b0761;hp=7e08959fadabbae35eedb00e9bcff4f2750cbb27;hpb=8d45019f2b1ac74108ae4589333680158fee32d5;p=lugaru.git diff --git a/Source/Utils/Folders.cpp b/Source/Utils/Folders.cpp index 7e08959..2183c51 100644 --- a/Source/Utils/Folders.cpp +++ b/Source/Utils/Folders.cpp @@ -1,6 +1,6 @@ /* Copyright (C) 2003, 2010 - Wolfire Games -Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) +Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. @@ -18,45 +18,134 @@ You should have received a copy of the GNU General Public License along with Lugaru. If not, see . */ -#include "Folders.h" +#include "Folders.hpp" + +#include +#include #include +#include -const std::string Folders::dataDir = DATADIR; +#if PLATFORM_UNIX +#include +#include +#include +#endif -std::string Folders::getScreenshotDir() -{ - /* TODO - create folder if missing */ - return getUserDataPath() + "/Screenshots"; -} +#if _WIN32 +#include // to get paths related functions +#include +#endif -std::string Folders::getResourcePath(std::string filepath) +const std::string Folders::dataDir = DATA_DIR; + +std::string Folders::getScreenshotDir() { - return dataDir + '/' + filepath; + std::string screenshotDir = getUserDataPath() + "/Screenshots"; + makeDirectory(screenshotDir); + return screenshotDir; } std::string Folders::getUserDataPath() { - return getGenericDirectory("XDG_DATA_HOME", ".local/share"); + std::string userDataPath; +#ifdef _WIN32 + char path[MAX_PATH]; + // %APPDATA% (%USERPROFILE%\Application Data) + if (SUCCEEDED(SHGetFolderPathA(nullptr, CSIDL_APPDATA, nullptr, 0, path))) { + userDataPath = std::string(path) + "/Lugaru/"; + } else { + return dataDir; + } +#elif (defined(__APPLE__) && defined(__MACH__)) + const char* homePath = getHomeDirectory(); + if (homePath == NULL) { + userDataPath = "."; + } else { + userDataPath = std::string(homePath) + "/Library/Application Support/Lugaru"; + } +#else // Linux + userDataPath = getGenericDirectory("XDG_DATA_HOME", ".local/share"); +#endif + makeDirectory(userDataPath); + return userDataPath; } std::string Folders::getConfigFilePath() { - return getGenericDirectory("XDG_CONFIG_HOME", ".config") + "/config.txt"; + std::string configFolder; +#if defined(_WIN32) || (defined(__APPLE__) && defined(__MACH__)) + configFolder = getUserDataPath(); +#else // Linux + configFolder = getGenericDirectory("XDG_CONFIG_HOME", ".config"); + makeDirectory(configFolder); +#endif + return configFolder + "/config.txt"; } +#if PLATFORM_LINUX /* Generic code for XDG ENVVAR test and fallback */ -std::string Folders::getGenericDirectory(const char* ENVVAR, const std::string fallback) { - char* path = getenv(ENVVAR); +std::string Folders::getGenericDirectory(const char* ENVVAR, const std::string& fallback) +{ + const char* path = getenv(ENVVAR); std::string ret; - if((path != NULL) && (strlen(path) != 0)) { + if ((path != NULL) && (strlen(path) != 0)) { ret = std::string(path) + "/lugaru"; } else { - path = getenv("HOME"); - if((path != NULL) && (strlen(path) != 0)) { - ret = std::string(path) + '/' + fallback + "/lugaru"; + const char* homedir = getHomeDirectory(); + if ((homedir != NULL) && (strlen(homedir) != 0)) { + ret = std::string(homedir) + '/' + fallback + "/lugaru"; } else { - ret = ""; + ret = "."; } } return ret; } +#endif + +#if PLATFORM_UNIX +const char* Folders::getHomeDirectory() +{ + const char* homedir = getenv("HOME"); + if (homedir != NULL) { + return homedir; + } + struct passwd* pw = getpwuid(getuid()); + if (pw != NULL) { + return pw->pw_dir; + } + return NULL; +} +#endif + +bool Folders::makeDirectory(const std::string& path) +{ +#ifdef _WIN32 + int status = CreateDirectory(path.c_str(), NULL); + return ((status != 0) || (GetLastError() == ERROR_ALREADY_EXISTS)); +#else + errno = 0; + int status = mkdir(path.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH); + return ((status == 0) || (errno == EEXIST)); +#endif +} + +FILE* Folders::openMandatoryFile(const std::string& filename, const char* mode) +{ + FILE* tfile = fopen(filename.c_str(), mode); + if (tfile == NULL) { + throw FileNotFoundException(filename); + } + return tfile; +} + +bool Folders::file_exists(const std::string& filepath) +{ + FILE* file; + file = fopen(filepath.c_str(), "rb"); + if (file == NULL) { + return false; + } else { + fclose(file); + return true; + } +}