X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FTexture.h;h=e9642b9b047694b8cd57339d7a3e5ecf849c0d08;hb=5509b55dbc13227bdc7b97f2934fa71dad02cc66;hp=f50af0eef4c44c32bad01637a749cd0c3fd903db;hpb=cfdbe0ad0521045b27a60dbb1c963ea6dfdcda5a;p=lugaru.git diff --git a/Source/Texture.h b/Source/Texture.h index f50af0e..e9642b9 100644 --- a/Source/Texture.h +++ b/Source/Texture.h @@ -1,40 +1,45 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +Lugaru is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Lugaru. If not, see . +*/ + #ifndef _TEXTURE_H_ #define _TEXTURE_H_ #include +#include #include +using namespace std; + +class TextureRes; + +class Texture +{ +private: + TextureRes* tex; +public: + inline Texture(): tex(NULL) {} + void load(const string& filename, bool hasMipmap, bool hasAlpha); + void load(const string& filename, bool hasMipmap, GLubyte* array, int* skinsizep); + void destroy(); + void bind(); -//keeps track of which textures are loaded -class Texture { - private: - static std::map textures; - - bool isSkin; - std::string fileName; - GLuint id; - bool mipmap; - bool hasalpha; - GLubyte* array; - int arraySize; - int skinsize; - - void load(); - - public: - Texture(): - isSkin(false), skinsize(0), arraySize(0), - fileName(""), id(0), mipmap(false), hasalpha(false), array(NULL) { } - ~Texture(); - Texture (const std::string& _fileName, bool _mipmap, bool _hasalpha): - isSkin(false), skinsize(0), arraySize(0), array(NULL), - fileName(_fileName), id(0), mipmap(_mipmap), hasalpha(_hasalpha) { } - Texture (const std::string& _fileName, bool _mipmap, bool _hasalpha, bool _isSkin): - isSkin(_isSkin), skinsize(0), arraySize(0), array(NULL), - fileName(_fileName), id(0), mipmap(_mipmap), hasalpha(_hasalpha) { } - GLuint getId() const { return id; } - - static GLuint Load(const std::string& fileName, bool mipmap, bool hasalpha); - static GLuint Load(const std::string& fileName, bool mipmap, bool hasalpha, GLubyte* array, int* skinsize); + static void reloadAll(); }; #endif