X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FTexture.h;h=a620165eafae248474fd5c098b76f79825539e47;hb=5310d6ffd89fd8b981b273b332a232b70b4ce7ad;hp=ca68a3f576f85c50a488bfcfdd94ff059e51069e;hpb=bb61e3fc1a36858b603d3a3fc2058f7c63f081c5;p=lugaru.git diff --git a/Source/Texture.h b/Source/Texture.h index ca68a3f..a620165 100644 --- a/Source/Texture.h +++ b/Source/Texture.h @@ -1,37 +1,46 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +*/ + +#ifndef _TEXTURE_H_ +#define _TEXTURE_H_ + #include +#include #include +using namespace std; + +class TextureRes; + +class Texture +{ +private: + TextureRes* tex; +public: + inline Texture(): tex(NULL) {} + void load(const string& filename, bool hasMipmap, bool hasAlpha); + void load(const string& filename, bool hasMipmap, GLubyte* array, int* skinsizep); + void destroy(); + void bind(); -//keeps track of which textures are loaded -//TODO: delete them properly -class Texture { - private: - static std::map textures; - - bool isSkin; - std::string fileName; - GLuint id; - bool mipmap; - bool hasalpha; - GLubyte* array; - int arraySize; - int skinsize; - - void load(); - - public: - Texture(): - isSkin(false), skinsize(0), arraySize(0), - fileName(""), id(0), mipmap(false), hasalpha(false), array(NULL) { } - ~Texture(); - Texture (const std::string& _fileName, bool _mipmap, bool _hasalpha): - isSkin(false), skinsize(0), arraySize(0), array(NULL), - fileName(_fileName), id(0), mipmap(_mipmap), hasalpha(_hasalpha) { } - Texture (const std::string& _fileName, bool _mipmap, bool _hasalpha, bool _isSkin): - isSkin(_isSkin), skinsize(0), arraySize(0), array(NULL), - fileName(_fileName), id(0), mipmap(_mipmap), hasalpha(_hasalpha) { } - GLuint getId() const { return id; } - - static GLuint Load(const std::string& fileName, bool mipmap, bool hasalpha); - static GLuint Load(const std::string& fileName, bool mipmap, bool hasalpha, GLubyte* array, int* skinsize); + static void reloadAll(); }; +#endif