X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FTexture.h;h=95547bf30e9ec9e9b494495af2442e6d7f12c594;hb=d9af94bbebdd8ab2b276a0a66492c9d97677d4f4;hp=09d3a01ab504e54fd4760542cf86835f7277a466;hpb=cd043e3f9e26c2b3406b40a354c2840941e9db7f;p=lugaru.git diff --git a/Source/Texture.h b/Source/Texture.h index 09d3a01..95547bf 100644 --- a/Source/Texture.h +++ b/Source/Texture.h @@ -1,5 +1,6 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. @@ -25,7 +26,27 @@ along with Lugaru. If not, see . #include using namespace std; -class TextureRes; +class TextureRes +{ +private: + static vector list; + + GLuint id; + string filename; + bool hasMipmap; + bool isSkin; + int skinsize; + GLubyte* data; + int datalen; + + void load(); + +public: + TextureRes(const string& filename, bool hasMipmap); + TextureRes(const string& filename, bool hasMipmap, GLubyte* array, int* skinsize); + ~TextureRes(); + void bind(); +}; class Texture { @@ -33,12 +54,10 @@ private: TextureRes* tex; public: inline Texture(): tex(NULL) {} - void load(const string& filename, bool hasMipmap, bool hasAlpha); + void load(const string& filename, bool hasMipmap); void load(const string& filename, bool hasMipmap, GLubyte* array, int* skinsizep); void destroy(); void bind(); - - static void reloadAll(); }; #endif