X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FTexture.cpp;h=3106c8f31ac4490ff265e24b8faeb1d2b37fe3d4;hb=64560867a9b6486d601784a2fe4ba6149d31b7aa;hp=150eee73b76a0fb00d9a1950d5f838def3a32292;hpb=97989f58ab13c64fbe05e629d2b2a024a2c3cfa4;p=lugaru.git diff --git a/Source/Texture.cpp b/Source/Texture.cpp index 150eee7..3106c8f 100644 --- a/Source/Texture.cpp +++ b/Source/Texture.cpp @@ -1,5 +1,6 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. @@ -20,47 +21,22 @@ along with Lugaru. If not, see . #include "gamegl.h" #include "Texture.h" #include "ImageIO.h" +#include "Utils/Folders.h" using namespace std; -extern ImageRec texture; extern bool trilinear; - -class TextureRes -{ -private: - static vector list; - - GLuint id; - string filename; - bool hasMipmap; - bool hasAlpha; - bool isSkin; - int skinsize; - GLubyte* data; - int datalen; - GLubyte* skindata; - - void load(); - -public: - TextureRes(const string& filename, bool hasMipmap, bool hasAlpha); - TextureRes(const string& filename, bool hasMipmap, GLubyte* array, int* skinsize); - ~TextureRes(); - void bind(); - - static void reloadAll(); -}; - - vector TextureRes::list; void TextureRes::load() { - //load image into 'texture' global var - if (!skindata) { - upload_image(ConvertFileName(filename.c_str())); + ImageRec texture; + + //load image into 'texture' + if (!load_image(filename.c_str(), texture)) { + cerr << "Texture " << filename << " loading failed" << endl; + return; } skinsize = texture.sizeX; @@ -84,18 +60,14 @@ void TextureRes::load() } if (isSkin) { - if (skindata) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, skinsize, skinsize, 0, GL_RGB, GL_UNSIGNED_BYTE, skindata); - } else { - free(data); - const int nb = texture.sizeY * texture.sizeX * (texture.bpp / 8); - data = (GLubyte*)malloc(nb * sizeof(GLubyte)); - datalen = 0; - for (int i = 0; i < nb; i++) - if ((i + 1) % 4 || type == GL_RGB) - data[datalen++] = texture.data[i]; - glTexImage2D(GL_TEXTURE_2D, 0, type, texture.sizeX, texture.sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, data); - } + free(data); + const int nb = texture.sizeY * texture.sizeX * (texture.bpp / 8); + data = (GLubyte*)malloc(nb * sizeof(GLubyte)); + datalen = 0; + for (int i = 0; i < nb; i++) + if ((i + 1) % 4 || type == GL_RGB) + data[datalen++] = texture.data[i]; + glTexImage2D(GL_TEXTURE_2D, 0, type, texture.sizeX, texture.sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, data); } else { glTexImage2D(GL_TEXTURE_2D, 0, type, texture.sizeX, texture.sizeY, 0, type, GL_UNSIGNED_BYTE, texture.data); } @@ -106,23 +78,22 @@ void TextureRes::bind() glBindTexture(GL_TEXTURE_2D, id); } -TextureRes::TextureRes(const string& _filename, bool _hasMipmap, bool _hasAlpha): - id(0), filename(_filename), hasMipmap(_hasMipmap), hasAlpha(_hasAlpha), isSkin(false), - skinsize(0), data(NULL), datalen(0), skindata(NULL) +TextureRes::TextureRes(const string& _filename, bool _hasMipmap): + id(0), filename(_filename), hasMipmap(_hasMipmap), isSkin(false), + skinsize(0), data(NULL), datalen(0) { load(); list.push_back(this); } TextureRes::TextureRes(const string& _filename, bool _hasMipmap, GLubyte* array, int* skinsizep): - id(0), filename(_filename), hasMipmap(_hasMipmap), hasAlpha(false), isSkin(true), - skinsize(0), data(NULL), datalen(0), skindata(NULL) + id(0), filename(_filename), hasMipmap(_hasMipmap), isSkin(true), + skinsize(0), data(NULL), datalen(0) { load(); *skinsizep = skinsize; for (int i = 0; i < datalen; i++) array[i] = data[i]; - skindata = array; list.push_back(this); } @@ -137,25 +108,16 @@ TextureRes::~TextureRes() } } -void TextureRes::reloadAll() -{ - for (vector::iterator it = list.begin(); it != list.end(); it++) { - (*it)->id = 0; - (*it)->load(); - } -} - - -void Texture::load(const string& filename, bool hasMipmap, bool hasAlpha) +void Texture::load(const string& filename, bool hasMipmap) { destroy(); - tex = new TextureRes(filename, hasMipmap, hasAlpha); + tex = new TextureRes(Folders::getResourcePath(filename), hasMipmap); } void Texture::load(const string& filename, bool hasMipmap, GLubyte* array, int* skinsizep) { destroy(); - tex = new TextureRes(filename, hasMipmap, array, skinsizep); + tex = new TextureRes(Folders::getResourcePath(filename), hasMipmap, array, skinsizep); } void Texture::destroy() @@ -173,9 +135,3 @@ void Texture::bind() else glBindTexture(GL_TEXTURE_2D, 0); } - -void Texture::reloadAll() -{ - TextureRes::reloadAll(); -} -