X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FTexture.cpp;h=08010c389f3ed0c84951e768edbf61424c8111ec;hb=94df0906c159318cb39bb4ee063336ba3cf51ccb;hp=a9c69cfe048646720fccdbe61ffdc5c3934647ad;hpb=cd043e3f9e26c2b3406b40a354c2840941e9db7f;p=lugaru.git diff --git a/Source/Texture.cpp b/Source/Texture.cpp index a9c69cf..08010c3 100644 --- a/Source/Texture.cpp +++ b/Source/Texture.cpp @@ -1,5 +1,6 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. @@ -19,51 +20,20 @@ along with Lugaru. If not, see . #include "gamegl.h" #include "Texture.h" -#include "TGALoader.h" +#include "ImageIO.h" using namespace std; -extern TGAImageRec texture; extern bool trilinear; - -class TextureRes -{ -private: - static vector list; - - GLuint id; - string filename; - bool hasMipmap; - bool hasAlpha; - bool isSkin; - int skinsize; - GLubyte* data; - int datalen; - GLubyte* skindata; - - void load(); - -public: - TextureRes(const string& filename, bool hasMipmap, bool hasAlpha); - TextureRes(const string& filename, bool hasMipmap, GLubyte* array, int* skinsize); - ~TextureRes(); - void bind(); - - static void reloadAll(); -}; - - vector TextureRes::list; void TextureRes::load() { - //load image into 'texture' global var - if (!skindata) { - unsigned char filenamep[256]; - CopyCStringToPascal(ConvertFileName(filename.c_str()), filenamep); - upload_image(filenamep, hasAlpha); - } + ImageRec texture; + + //load image into 'texture' + load_image(ConvertFileName(filename.c_str()), texture); skinsize = texture.sizeX; GLuint type = GL_RGBA; @@ -86,18 +56,14 @@ void TextureRes::load() } if (isSkin) { - if (skindata) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, skinsize, skinsize, 0, GL_RGB, GL_UNSIGNED_BYTE, skindata); - } else { - free(data); - const int nb = texture.sizeY * texture.sizeX * (texture.bpp / 8); - data = (GLubyte*)malloc(nb * sizeof(GLubyte)); - datalen = 0; - for (int i = 0; i < nb; i++) - if ((i + 1) % 4 || type == GL_RGB) - data[datalen++] = texture.data[i]; - glTexImage2D(GL_TEXTURE_2D, 0, type, texture.sizeX, texture.sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, data); - } + free(data); + const int nb = texture.sizeY * texture.sizeX * (texture.bpp / 8); + data = (GLubyte*)malloc(nb * sizeof(GLubyte)); + datalen = 0; + for (int i = 0; i < nb; i++) + if ((i + 1) % 4 || type == GL_RGB) + data[datalen++] = texture.data[i]; + glTexImage2D(GL_TEXTURE_2D, 0, type, texture.sizeX, texture.sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, data); } else { glTexImage2D(GL_TEXTURE_2D, 0, type, texture.sizeX, texture.sizeY, 0, type, GL_UNSIGNED_BYTE, texture.data); } @@ -110,7 +76,7 @@ void TextureRes::bind() TextureRes::TextureRes(const string& _filename, bool _hasMipmap, bool _hasAlpha): id(0), filename(_filename), hasMipmap(_hasMipmap), hasAlpha(_hasAlpha), isSkin(false), - skinsize(0), data(NULL), datalen(0), skindata(NULL) + skinsize(0), data(NULL), datalen(0) { load(); list.push_back(this); @@ -118,13 +84,12 @@ TextureRes::TextureRes(const string& _filename, bool _hasMipmap, bool _hasAlpha) TextureRes::TextureRes(const string& _filename, bool _hasMipmap, GLubyte* array, int* skinsizep): id(0), filename(_filename), hasMipmap(_hasMipmap), hasAlpha(false), isSkin(true), - skinsize(0), data(NULL), datalen(0), skindata(NULL) + skinsize(0), data(NULL), datalen(0) { load(); *skinsizep = skinsize; for (int i = 0; i < datalen; i++) array[i] = data[i]; - skindata = array; list.push_back(this); } @@ -139,17 +104,6 @@ TextureRes::~TextureRes() } } -void TextureRes::reloadAll() -{ - for (vector::iterator it = list.begin(); it != list.end(); it++) { - (*it)->id = 0; - (*it)->load(); - } -} - - - - void Texture::load(const string& filename, bool hasMipmap, bool hasAlpha) { destroy(); @@ -177,9 +131,3 @@ void Texture::bind() else glBindTexture(GL_TEXTURE_2D, 0); } - -void Texture::reloadAll() -{ - TextureRes::reloadAll(); -} -