X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FText.h;h=c2a2cccedce79f75b55ebfafc584533151c7c146;hb=c5dc3750efbc615b70917f19bb95cbd352cd00f6;hp=eba21593e81082014951c7a547ec411455b7dac0;hpb=989f3b946207167eb2a1e258a48f16592183f356;p=lugaru.git diff --git a/Source/Text.h b/Source/Text.h index eba2159..c2a2ccc 100644 --- a/Source/Text.h +++ b/Source/Text.h @@ -1,22 +1,21 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #ifndef _TEXT_H_ @@ -28,27 +27,29 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //#include "Files.h" #include "Quaternions.h" #include "gamegl.h" -#include "TGALoader.h" +#include "ImageIO.h" +#include "Texture.h" -class Text{ +class Text +{ public: - GLuint FontTexture; - GLuint base; + Texture FontTexture; + GLuint base; - void LoadFontTexture(const char *fileName); - void BuildFont(); - void glPrint(float x, float y, const char *string, int set, float size, float width, float height); - void glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height); - void glPrint(float x, float y, const char *string, int set, float size, float width, float height,int start,int end); - void glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height,int start,int end); - void glPrintOutlined(float x, float y, const char *string, int set, float size, float width, float height); - void glPrintOutlined(float r, float g, float b, float x, float y, const char *string, int set, float size, float width, float height); + void LoadFontTexture(const std::string& fileName); + void BuildFont(); + void glPrint(float x, float y, const char *string, int set, float size, float width, float height); + void glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height); + void glPrint(float x, float y, const char *string, int set, float size, float width, float height, int start, int end); + void glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height, int start, int end); + void glPrintOutlined(float x, float y, const char *string, int set, float size, float width, float height); + void glPrintOutlined(float r, float g, float b, float x, float y, const char *string, int set, float size, float width, float height); - Text(); - ~Text(); + Text(); + ~Text(); private: - void _glPrint(float x, float y, const char *string, int set, float size, float width, float height, int start, int end, int offset); + void _glPrint(float x, float y, const char *string, int set, float size, float width, float height, int start, int end, int offset); }; #endif