X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FText.h;h=b3165b738c8c9c1cb7e43e91298d0f01847374b0;hb=97989f58ab13c64fbe05e629d2b2a024a2c3cfa4;hp=741d1a9b4306bd430384ea756b9a80390a43b039;hpb=8562aa5bebc97ea8a61d056aec3847030c6985b7;p=lugaru.git diff --git a/Source/Text.h b/Source/Text.h index 741d1a9..b3165b7 100644 --- a/Source/Text.h +++ b/Source/Text.h @@ -1,3 +1,22 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +Lugaru is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Lugaru. If not, see . +*/ + #ifndef _TEXT_H_ #define _TEXT_H_ @@ -7,24 +26,29 @@ //#include "Files.h" #include "Quaternions.h" #include "gamegl.h" -#include "TGALoader.h" +#include "ImageIO.h" +#include "Texture.h" -class Text{ +class Text +{ public: - GLuint FontTexture; - GLuint base; - - void LoadFontTexture(char *fileName); - void BuildFont(); - void glPrint(float x, float y, char *string, int set, float size, float width, float height); - void glPrintOutline(float x, float y, char *string, int set, float size, float width, float height); - void glPrint(float x, float y, char *string, int set, float size, float width, float height,int start,int end); - void glPrintOutline(float x, float y, char *string, int set, float size, float width, float height,int start,int end); - void glPrintOutlined(float x, float y, char *string, int set, float size, float width, float height); - void glPrintOutlined(float r, float g, float b, float x, float y, char *string, int set, float size, float width, float height); - - Text(); - ~Text(); + Texture FontTexture; + GLuint base; + + void LoadFontTexture(const char *fileName); + void BuildFont(); + void glPrint(float x, float y, const char *string, int set, float size, float width, float height); + void glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height); + void glPrint(float x, float y, const char *string, int set, float size, float width, float height, int start, int end); + void glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height, int start, int end); + void glPrintOutlined(float x, float y, const char *string, int set, float size, float width, float height); + void glPrintOutlined(float r, float g, float b, float x, float y, const char *string, int set, float size, float width, float height); + + Text(); + ~Text(); + +private: + void _glPrint(float x, float y, const char *string, int set, float size, float width, float height, int start, int end, int offset); }; -#endif \ No newline at end of file +#endif