X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FText.h;h=281b75c7e979694779ea3f45fd83f4066dd6d9a1;hb=794f89c25569a9bf50f167689ca0faa3dcffc577;hp=d2502abed9d3e5cc4f8ffd7bc5185af6fa1974fc;hpb=0acdb5e7e90ddd677a5e72cc97731dad12edf230;p=lugaru.git diff --git a/Source/Text.h b/Source/Text.h index d2502ab..281b75c 100644 --- a/Source/Text.h +++ b/Source/Text.h @@ -1,22 +1,21 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #ifndef _TEXT_H_ @@ -28,27 +27,29 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. //#include "Files.h" #include "Quaternions.h" #include "gamegl.h" -#include "TGALoader.h" +#include "ImageIO.h" +#include "Texture.h" -class Text{ +class Text +{ public: - GLuint FontTexture; - GLuint base; + Texture FontTexture; + GLuint base; - void LoadFontTexture(const char *fileName); - void BuildFont(); - void glPrint(float x, float y, char *string, int set, float size, float width, float height); - void glPrintOutline(float x, float y, char *string, int set, float size, float width, float height); - void glPrint(float x, float y, char *string, int set, float size, float width, float height,int start,int end); - void glPrintOutline(float x, float y, char *string, int set, float size, float width, float height,int start,int end); - void glPrintOutlined(float x, float y, char *string, int set, float size, float width, float height); - void glPrintOutlined(float r, float g, float b, float x, float y, char *string, int set, float size, float width, float height); + void LoadFontTexture(const char *fileName); + void BuildFont(); + void glPrint(float x, float y, const char *string, int set, float size, float width, float height); + void glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height); + void glPrint(float x, float y, const char *string, int set, float size, float width, float height, int start, int end); + void glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height, int start, int end); + void glPrintOutlined(float x, float y, const char *string, int set, float size, float width, float height); + void glPrintOutlined(float r, float g, float b, float x, float y, const char *string, int set, float size, float width, float height); - Text(); - ~Text(); + Text(); + ~Text(); private: - void _glPrint(float x, float y, char *string, int set, float size, float width, float height, int start, int end, int offset); + void _glPrint(float x, float y, const char *string, int set, float size, float width, float height, int start, int end, int offset); }; #endif