X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FTerrain.h;h=9602ad593b9f988e4adfd9b5feeffd918bded175;hb=97989f58ab13c64fbe05e629d2b2a024a2c3cfa4;hp=bc57ca061e52fbde0a4b4aa82e355f1dd7ef2067;hpb=cd043e3f9e26c2b3406b40a354c2840941e9db7f;p=lugaru.git diff --git a/Source/Terrain.h b/Source/Terrain.h index bc57ca0..9602ad5 100644 --- a/Source/Terrain.h +++ b/Source/Terrain.h @@ -23,7 +23,7 @@ along with Lugaru. If not, see . #include "gamegl.h" #include "Frustum.h" #include "Lights.h" -#include "TGALoader.h" +#include "ImageIO.h" #include "Quaternions.h" #include "Quaternions.h" #include "Texture.h" @@ -109,7 +109,6 @@ public: void MakeDecalLock(int type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation); int lineTerrain(XYZ p1, XYZ p2, XYZ *p); float getHeight(float pointx, float pointz); - float getHeightExtrude(float pointx, float pointz, float point2x, float point2z); float getOpacity(float pointx, float pointz); XYZ getLighting(float pointx, float pointz); XYZ getNormal(float pointx, float pointz); @@ -124,7 +123,6 @@ public: void drawpatch(int whichx, int whichy, float opacity); void drawpatchother(int whichx, int whichy, float opacity); void drawpatchotherother(int whichx, int whichy, float opacity); - void DoLighting(); void DoShadows(); Terrain();