X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FTerrain.h;h=0a6b74bd5783495c4901cb827e658eb446af2864;hb=d9af94bbebdd8ab2b276a0a66492c9d97677d4f4;hp=aa4a6f8483821cde911be27d674d111b77ce1eee;hpb=25e3d5e35a7fd7efdffc420efe3c41a91cefe43f;p=lugaru.git diff --git a/Source/Terrain.h b/Source/Terrain.h index aa4a6f8..0a6b74b 100644 --- a/Source/Terrain.h +++ b/Source/Terrain.h @@ -1,22 +1,21 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #ifndef _TERRAIN_H_ @@ -25,7 +24,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "gamegl.h" #include "Frustum.h" #include "Lights.h" -#include "TGALoader.h" +#include "ImageIO.h" #include "Quaternions.h" #include "Quaternions.h" #include "Texture.h" @@ -111,7 +110,6 @@ public: void MakeDecalLock(int type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation); int lineTerrain(XYZ p1, XYZ p2, XYZ *p); float getHeight(float pointx, float pointz); - float getHeightExtrude(float pointx, float pointz, float point2x, float point2z); float getOpacity(float pointx, float pointz); XYZ getLighting(float pointx, float pointz); XYZ getNormal(float pointx, float pointz); @@ -126,7 +124,6 @@ public: void drawpatch(int whichx, int whichy, float opacity); void drawpatchother(int whichx, int whichy, float opacity); void drawpatchotherother(int whichx, int whichy, float opacity); - void DoLighting(); void DoShadows(); Terrain();