X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FTerrain.cpp;h=9441af070cf06d912c2350d92b9079dfc80fad13;hb=5931bd1edf827e8645f89b5a4a16585cb25bc6e1;hp=58a31f919f8d543ce518684a93abe53a9e58db2f;hpb=24004d6ab1e68faaf85ece11b566449997da5013;p=lugaru.git diff --git a/Source/Terrain.cpp b/Source/Terrain.cpp index 58a31f9..9441af0 100644 --- a/Source/Terrain.cpp +++ b/Source/Terrain.cpp @@ -82,20 +82,28 @@ int Terrain::lineTerrain(XYZ p1, XYZ p2, XYZ *p) starty = i; } - if (startx < 0)startx = 0; - if (starty < 0)starty = 0; - if (endx > size - 1)endx = size - 1; - if (endy > size - 1)endy = size - 1; + if (startx < 0) + startx = 0; + if (starty < 0) + starty = 0; + if (endx > size - 1) + endx = size - 1; + if (endy > size - 1) + endy = size - 1; for (i = startx; i <= endx; i++) { for (j = starty; j <= endy; j++) { highest = -1000; lowest = 1000; for (k = 0; k < 2; k++) { - if (heightmap[i + k][j] > highest)highest = heightmap[i + k][j]; - if (heightmap[i + k][j] < lowest)lowest = heightmap[i + k][j]; - if (heightmap[i + k][j + 1] > highest)highest = heightmap[i + k][j + 1]; - if (heightmap[i + k][j + 1] < lowest)lowest = heightmap[i + k][j + 1]; + if (heightmap[i + k][j] > highest) + highest = heightmap[i + k][j]; + if (heightmap[i + k][j] < lowest) + lowest = heightmap[i + k][j]; + if (heightmap[i + k][j + 1] > highest) + highest = heightmap[i + k][j + 1]; + if (heightmap[i + k][j + 1] < lowest) + lowest = heightmap[i + k][j + 1]; } if ((p1.y <= highest || p2.y <= highest) && (p1.y >= lowest || p2.y >= lowest)) { triangles[0].x = i; @@ -164,7 +172,8 @@ void Terrain::UpdateTransparency(int whichx, int whichy) vertex.z = j * scale; vertex.y = heightmap[i][j] * scale; distance = distsq(&viewer, &vertex); - if (distance > viewdistsquared)distance = viewdistsquared; + if (distance > viewdistsquared) + distance = viewdistsquared; colors[i][j][3] = (viewdistsquared - (distance - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) / viewdistsquared; } } @@ -242,7 +251,8 @@ void Terrain::UpdateTransparencyotherother(int whichx, int whichy) vertex.z = j * scale; vertex.y = heightmap[i][j] * scale; distance = distsq(&viewer, &vertex); - if (distance > viewdistsquared)distance = viewdistsquared; + if (distance > viewdistsquared) + distance = viewdistsquared; colors[i][j][3] = (viewdistsquared - (distance - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) / viewdistsquared; } } @@ -350,12 +360,15 @@ void Terrain::UpdateVertexArray(int whichx, int whichy) minypatch[whichx][whichy] = 10000; for (a = 0; a < size / subdivision; a++) { for (b = 0; b < size / subdivision; b++) { - if (heightmap[(size / subdivision)*whichx + a][(size / subdivision)*whichy + b]*scale > maxypatch[whichx][whichy]) maxypatch[whichx][whichy] = heightmap[(size / subdivision) * whichx + a][(size / subdivision) * whichy + b] * scale; - if (heightmap[(size / subdivision)*whichx + a][(size / subdivision)*whichy + b]*scale < minypatch[whichx][whichy]) minypatch[whichx][whichy] = heightmap[(size / subdivision) * whichx + a][(size / subdivision) * whichy + b] * scale; + if (heightmap[(size / subdivision)*whichx + a][(size / subdivision)*whichy + b]*scale > maxypatch[whichx][whichy]) + maxypatch[whichx][whichy] = heightmap[(size / subdivision) * whichx + a][(size / subdivision) * whichy + b] * scale; + if (heightmap[(size / subdivision)*whichx + a][(size / subdivision)*whichy + b]*scale < minypatch[whichx][whichy]) + minypatch[whichx][whichy] = heightmap[(size / subdivision) * whichx + a][(size / subdivision) * whichy + b] * scale; } } heightypatch[whichx][whichy] = (maxypatch[whichx][whichy] - minypatch[whichx][whichy]); - if (heightypatch[whichx][whichy] < size / subdivision * scale)heightypatch[whichx][whichy] = size / subdivision * scale; + if (heightypatch[whichx][whichy] < size / subdivision * scale) + heightypatch[whichx][whichy] = size / subdivision * scale; avgypatch[whichx][whichy] = (minypatch[whichx][whichy] + maxypatch[whichx][whichy]) / 2; for (i = whichx * size / subdivision; i < (whichx + 1)*size / subdivision - 1; i++) { @@ -391,7 +404,7 @@ void Terrain::UpdateVertexArray(int whichx, int whichy) bool Terrain::load(const char *fileName) { - static long i, j; + static long i, j; static long x, y; static float patch_size; @@ -419,7 +432,8 @@ bool Terrain::load(const char *fileName) } } texture.bpp = 24; - if (visibleloading) Game::LoadingScreen(); + if (visibleloading) + Game::LoadingScreen(); texdetail = temptexdetail; @@ -451,7 +465,8 @@ bool Terrain::load(const char *fileName) } } - if (visibleloading) Game::LoadingScreen(); + if (visibleloading) + Game::LoadingScreen(); float slopeness; @@ -460,7 +475,8 @@ bool Terrain::load(const char *fileName) textureness[i][j] = -1; } } - if (visibleloading) Game::LoadingScreen(); + if (visibleloading) + Game::LoadingScreen(); for (i = 0; i < size; i++) { @@ -476,7 +492,8 @@ bool Terrain::load(const char *fileName) slopeness = heightmap[i][j] - heightmap[i][j - 1]; } opacityother[i][j] = slopeness * slopeness * 2; - if (opacityother[i][j] > 1)opacityother[i][j] = 1; + if (opacityother[i][j] > 1) + opacityother[i][j] = 1; opacityother[i][j] -= (float)abs(Random() % 100) / 300; } if (environment == desertenvironment) { @@ -484,7 +501,8 @@ bool Terrain::load(const char *fileName) slopeness = heightmap[i][j] - heightmap[i][j - 1]; } opacityother[i][j] = slopeness * slopeness * 2; - if (opacityother[i][j] > 1)opacityother[i][j] = 1; + if (opacityother[i][j] > 1) + opacityother[i][j] = 1; opacityother[i][j] -= (float)abs(Random() % 100) / 300; } if (environment == grassyenvironment) { @@ -501,12 +519,14 @@ bool Terrain::load(const char *fileName) slopeness = heightmap[i][j] - heightmap[i][j + 1]; } opacityother[i][j] = slopeness * slopeness * 10; - if (opacityother[i][j] > 1)opacityother[i][j] = 1; + if (opacityother[i][j] > 1) + opacityother[i][j] = 1; opacityother[i][j] -= (float)abs(Random() % 100) / 100; } } } - if (visibleloading) Game::LoadingScreen(); + if (visibleloading) + Game::LoadingScreen(); for (i = 0; i < size; i++) { for (j = 0; j < size; j++) { @@ -518,7 +538,8 @@ bool Terrain::load(const char *fileName) } } } - if (visibleloading) Game::LoadingScreen(); + if (visibleloading) + Game::LoadingScreen(); /*float total; int todivide; @@ -527,14 +548,14 @@ bool Terrain::load(const char *fileName) for(j=0;j 0) { i--; - if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst)textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; - if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond)textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; - if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst)textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; - if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond)textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; + if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst) + textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; + if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond) + textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; + if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst) + textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; + if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond) + textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; if (j > 0) { j--; - if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst)textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; - if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond)textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; - if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst)textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; - if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond)textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; + if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst) + textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; + if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond) + textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; + if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst) + textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; + if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond) + textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; j++; } if (j < size - 1) { j++; - if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst)textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; - if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond)textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; - if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst)textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; - if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond)textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; + if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst) + textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; + if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond) + textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; + if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst) + textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; + if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond) + textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; j--; } i++; @@ -583,26 +621,38 @@ bool Terrain::load(const char *fileName) if (i < size - 1) { i++; - if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst)textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; - if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond)textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; - if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst)textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; - if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond)textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; + if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst) + textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; + if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond) + textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; + if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst) + textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; + if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond) + textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; if (j > 0) { j--; - if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst)textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; - if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond)textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; - if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst)textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; - if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond)textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; + if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst) + textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; + if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond) + textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; + if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst) + textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; + if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond) + textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; j++; } if (j < size - 1) { j++; - if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst)textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; - if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond)textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; - if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst)textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; - if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond)textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; + if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst) + textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; + if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond) + textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; + if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst) + textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; + if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond) + textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; j--; } i--; @@ -610,25 +660,34 @@ bool Terrain::load(const char *fileName) if (j > 0) { j--; - if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst)textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; - if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond)textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; - if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst)textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; - if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond)textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; + if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst) + textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; + if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond) + textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; + if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst) + textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; + if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond) + textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; j++; } if (j < size - 1) { j++; - if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst)textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; - if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond)textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; - if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst)textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; - if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond)textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; + if (opacityother[x][y] && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allfirst) + textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; + if (opacityother[x][y] != 1 && textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] == allsecond) + textureness[(int)(i * subdivision / size)][(int)(j * subdivision / size)] = mixed; + if (opacityother[i][j] && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allfirst) + textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; + if (opacityother[i][j] != 1 && textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] == allsecond) + textureness[(int)(x * subdivision / size)][(int)(y * subdivision / size)] = mixed; j--; } } } - if (visibleloading) Game::LoadingScreen(); + if (visibleloading) + Game::LoadingScreen(); patch_size = size / subdivision; patch_elements = (patch_size) * (patch_size) * 54; @@ -723,7 +782,8 @@ void Terrain::CalculateNormals() void Terrain::drawpatch(int whichx, int whichy, float opacity) { - if (opacity >= 1)glDisable(GL_BLEND); + if (opacity >= 1) + glDisable(GL_BLEND); if (opacity < 1) { glEnable(GL_BLEND); UpdateTransparency(whichx, whichy); @@ -809,7 +869,8 @@ float Terrain::getHeight(float pointx, float pointz) pointx /= scale; pointz /= scale; - if (pointx >= size - 1 || pointz >= size - 1 || pointx <= 0 || pointz <= 0)return 0; + if (pointx >= size - 1 || pointz >= size - 1 || pointx <= 0 || pointz <= 0) + return 0; startpoint.x = pointx; startpoint.y = -1000; @@ -866,8 +927,10 @@ float Terrain::getHeightExtrude(float pointx, float pointz, float point2x, float point2x /= scale; point2z /= scale; - if (pointx >= size - 1 || pointz >= size - 1 || pointx <= 0 || pointz <= 0)return 0; - if (point2x >= size - 1 || point2z >= size - 1 || point2x <= 0 || point2z <= 0)return 0; + if (pointx >= size - 1 || pointz >= size - 1 || pointx <= 0 || pointz <= 0) + return 0; + if (point2x >= size - 1 || point2z >= size - 1 || point2x <= 0 || point2z <= 0) + return 0; startpoint.x = point2x; startpoint.y = -1000; @@ -931,7 +994,8 @@ float Terrain::getOpacity(float pointx, float pointz) pointx /= scale; pointz /= scale; - if (pointx >= size - 1 || pointz >= size - 1 || pointx <= 0 || pointz <= 0)return 0; + if (pointx >= size - 1 || pointz >= size - 1 || pointx <= 0 || pointz <= 0) + return 0; tilex = pointx; tiley = pointz; @@ -951,7 +1015,8 @@ XYZ Terrain::getNormal(float pointx, float pointz) pointz /= scale; height1 = 0; - if (pointx >= size - 1 || pointz >= size - 1 || pointx <= 0 || pointz <= 0)return height1; + if (pointx >= size - 1 || pointz >= size - 1 || pointx <= 0 || pointz <= 0) + return height1; tilex = pointx; tiley = pointz; @@ -971,7 +1036,8 @@ XYZ Terrain::getLighting(float pointx, float pointz) pointz /= scale; height1 = 0; - if (pointx >= size - 1 || pointz >= size - 1 || pointx <= 0 || pointz <= 0)return height1; + if (pointx >= size - 1 || pointz >= size - 1 || pointx <= 0 || pointz <= 0) + return height1; tilex = pointx; tiley = pointz; @@ -1002,14 +1068,18 @@ void Terrain::draw(int layer) //Only nearby blocks beginx = (viewer.x - viewdistance) / (patch_size) - 1; - if (beginx < 0)beginx = 0; + if (beginx < 0) + beginx = 0; beginz = (viewer.z - viewdistance) / (patch_size) - 1; - if (beginz < 0)beginz = 0; + if (beginz < 0) + beginz = 0; endx = (viewer.x + viewdistance) / (patch_size) + 1; - if (endx > subdivision)endx = subdivision; + if (endx > subdivision) + endx = subdivision; endz = (viewer.z + viewdistance) / (patch_size) + 1; - if (endz > subdivision)endz = subdivision; + if (endz > subdivision) + endz = subdivision; if (!layer) { for (i = beginx; i < endx; i++) { @@ -1036,7 +1106,7 @@ void Terrain::draw(int layer) if (opacity == 1 && j != subdivision && i != subdivision) if (distance[i + 1][j + 1] > viewdistsquared * fadestart - viewdistsquared) opacity = 0; - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glMatrixMode(GL_MODELVIEW); glPushMatrix(); if (frustum.CubeInFrustum(i * patch_size + patch_size * .5, avgypatch[i][j], j * patch_size + patch_size * .5, heightypatch[i][j] / 2)) { if (environment == desertenvironment && distance[i][j] > viewdistsquared / 4) @@ -1079,7 +1149,8 @@ void Terrain::drawdecals() glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDepthMask(0); for (i = 0; i < numdecals; i++) { - if (decaltype[i] == blooddecalfast && decalalivetime[i] < 2)decalalivetime[i] = 2; + if (decaltype[i] == blooddecalfast && decalalivetime[i] < 2) + decalalivetime[i] = 2; if ((decaltype[i] == shadowdecal || decaltype[i] == shadowdecalpermanent) && decaltype[i] != lasttype) { shadowtexture.bind(); if (!blend) { @@ -1122,38 +1193,46 @@ void Terrain::drawdecals() } if (decaltype[i] == shadowdecal || decaltype[i] == shadowdecalpermanent) { distancemult = (viewdistsquared - (distsq(&viewer, &decalposition[i]) - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) / viewdistsquared; - if (distancemult >= 1)glColor4f(1, 1, 1, decalopacity[i]); - if (distancemult < 1)glColor4f(1, 1, 1, decalopacity[i]*distancemult); + if (distancemult >= 1) + glColor4f(1, 1, 1, decalopacity[i]); + if (distancemult < 1) + glColor4f(1, 1, 1, decalopacity[i]*distancemult); } if (decaltype[i] == footprintdecal || decaltype[i] == bodyprintdecal) { distancemult = (viewdistsquared - (distsq(&viewer, &decalposition[i]) - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) / viewdistsquared; if (distancemult >= 1) { glColor4f(1, 1, 1, decalopacity[i]); - if (decalalivetime[i] > 3)glColor4f(1, 1, 1, decalopacity[i] * (5 - decalalivetime[i]) / 2); + if (decalalivetime[i] > 3) + glColor4f(1, 1, 1, decalopacity[i] * (5 - decalalivetime[i]) / 2); } if (distancemult < 1) { glColor4f(1, 1, 1, decalopacity[i]*distancemult); - if (decalalivetime[i] > 3)glColor4f(1, 1, 1, decalopacity[i] * (5 - decalalivetime[i]) / 2 * distancemult); + if (decalalivetime[i] > 3) + glColor4f(1, 1, 1, decalopacity[i] * (5 - decalalivetime[i]) / 2 * distancemult); } } if ((decaltype[i] == blooddecal || decaltype[i] == blooddecalfast || decaltype[i] == blooddecalslow)) { distancemult = (viewdistsquared - (distsq(&viewer, &decalposition[i]) - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) / viewdistsquared; if (distancemult >= 1) { glColor4f(decalbrightness[i], decalbrightness[i], decalbrightness[i], decalopacity[i]); - if (decalalivetime[i] < 4)glColor4f(decalbrightness[i], decalbrightness[i], decalbrightness[i], decalopacity[i]*decalalivetime[i]*.25); - if (decalalivetime[i] > 58)glColor4f(decalbrightness[i], decalbrightness[i], decalbrightness[i], decalopacity[i] * (60 - decalalivetime[i]) / 2); + if (decalalivetime[i] < 4) + glColor4f(decalbrightness[i], decalbrightness[i], decalbrightness[i], decalopacity[i]*decalalivetime[i]*.25); + if (decalalivetime[i] > 58) + glColor4f(decalbrightness[i], decalbrightness[i], decalbrightness[i], decalopacity[i] * (60 - decalalivetime[i]) / 2); } if (distancemult < 1) { glColor4f(decalbrightness[i], decalbrightness[i], decalbrightness[i], decalopacity[i]*distancemult); - if (decalalivetime[i] < 4)glColor4f(decalbrightness[i], decalbrightness[i], decalbrightness[i], decalopacity[i]*decalalivetime[i]*distancemult * .25); - if (decalalivetime[i] > 58)glColor4f(decalbrightness[i], decalbrightness[i], decalbrightness[i], decalopacity[i] * (60 - decalalivetime[i]) / 2 * distancemult); + if (decalalivetime[i] < 4) + glColor4f(decalbrightness[i], decalbrightness[i], decalbrightness[i], decalopacity[i]*decalalivetime[i]*distancemult * .25); + if (decalalivetime[i] > 58) + glColor4f(decalbrightness[i], decalbrightness[i], decalbrightness[i], decalopacity[i] * (60 - decalalivetime[i]) / 2 * distancemult); } } lasttype = decaltype[i]; glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glMatrixMode(GL_MODELVIEW); glPushMatrix(); glBegin(GL_TRIANGLES); for (int j = 0; j < 3; j++) { @@ -1165,12 +1244,18 @@ void Terrain::drawdecals() } for (i = numdecals - 1; i >= 0; i--) { decalalivetime[i] += multiplier; - if (decaltype[i] == blooddecalslow)decalalivetime[i] -= multiplier * 2 / 3; - if (decaltype[i] == blooddecalfast)decalalivetime[i] += multiplier * 4; - if (decaltype[i] == shadowdecal)DeleteDecal(i); - if (decaltype[i] == footprintdecal && decalalivetime[i] >= 5)DeleteDecal(i); - if (decaltype[i] == bodyprintdecal && decalalivetime[i] >= 5)DeleteDecal(i); - if ((decaltype[i] == blooddecal || decaltype[i] == blooddecalfast || decaltype[i] == blooddecalslow) && decalalivetime[i] >= 60)DeleteDecal(i); + if (decaltype[i] == blooddecalslow) + decalalivetime[i] -= multiplier * 2 / 3; + if (decaltype[i] == blooddecalfast) + decalalivetime[i] += multiplier * 4; + if (decaltype[i] == shadowdecal) + DeleteDecal(i); + if (decaltype[i] == footprintdecal && decalalivetime[i] >= 5) + DeleteDecal(i); + if (decaltype[i] == bodyprintdecal && decalalivetime[i] >= 5) + DeleteDecal(i); + if ((decaltype[i] == blooddecal || decaltype[i] == blooddecalfast || decaltype[i] == blooddecalslow) && decalalivetime[i] >= 60) + DeleteDecal(i); } glAlphaFunc(GL_GREATER, 0.0001); } @@ -1282,13 +1367,15 @@ void Terrain::MakeDecalLock(int type, XYZ where, int whichx, int whichy, float s rot = getLighting(where.x, where.z); decalbrightness[numdecals] = (rot.x + rot.y + rot.z) / 3; - if (decalbrightness[numdecals] < .4)decalbrightness[numdecals] = .4; + if (decalbrightness[numdecals] < .4) + decalbrightness[numdecals] = .4; if (environment == grassyenvironment) { decalbrightness[numdecals] *= .6; } - if (decalbrightness[numdecals] > 1)decalbrightness[numdecals] = 1; + if (decalbrightness[numdecals] > 1) + decalbrightness[numdecals] = 1; decalbright = decalbrightness[numdecals]; decalposition[numdecals] = where; @@ -1344,7 +1431,8 @@ void Terrain::MakeDecalLock(int type, XYZ where, int whichx, int whichy, float s if (!(decaltexcoords[numdecals][0][1] < 0 && decaltexcoords[numdecals][1][1] < 0 && decaltexcoords[numdecals][2][1] < 0)) if (!(decaltexcoords[numdecals][0][0] > 1 && decaltexcoords[numdecals][1][0] > 1 && decaltexcoords[numdecals][2][0] > 1)) if (!(decaltexcoords[numdecals][0][1] > 1 && decaltexcoords[numdecals][1][1] > 1 && decaltexcoords[numdecals][2][1] > 1)) - if (numdecals < max_decals - 1)numdecals++; + if (numdecals < max_decals - 1) + numdecals++; decalbrightness[numdecals] = decalbright; @@ -1401,7 +1489,8 @@ void Terrain::MakeDecalLock(int type, XYZ where, int whichx, int whichy, float s if (!(decaltexcoords[numdecals][0][1] < 0 && decaltexcoords[numdecals][1][1] < 0 && decaltexcoords[numdecals][2][1] < 0)) if (!(decaltexcoords[numdecals][0][0] > 1 && decaltexcoords[numdecals][1][0] > 1 && decaltexcoords[numdecals][2][0] > 1)) if (!(decaltexcoords[numdecals][0][1] > 1 && decaltexcoords[numdecals][1][1] > 1 && decaltexcoords[numdecals][2][1] > 1)) - if (numdecals < max_decals - 1)numdecals++; + if (numdecals < max_decals - 1) + numdecals++; } } @@ -1423,19 +1512,21 @@ void Terrain::DoLighting() */ brightness = dotproduct(&lightloc, &normals[i][j]); - if (brightness > 1)brightness = 1; - if (brightness < 0)brightness = 0; + if (brightness > 1) + brightness = 1; + if (brightness < 0) + brightness = 0; colors[i][j][0] = light.color[0] * brightness + light.ambient[0]; colors[i][j][1] = light.color[1] * brightness + light.ambient[1]; colors[i][j][2] = light.color[2] * brightness + light.ambient[2]; - if (colors[i][j][0] > 1)colors[i][j][0] = 1; - if (colors[i][j][1] > 1)colors[i][j][1] = 1; - if (colors[i][j][2] > 1)colors[i][j][2] = 1; - if (colors[i][j][0] < 0)colors[i][j][0] = 0; - if (colors[i][j][1] < 0)colors[i][j][1] = 0; - if (colors[i][j][2] < 0)colors[i][j][2] = 0; + if (colors[i][j][0] > 1) colors[i][j][0] = 1; + if (colors[i][j][1] > 1) colors[i][j][1] = 1; + if (colors[i][j][2] > 1) colors[i][j][2] = 1; + if (colors[i][j][0] < 0) colors[i][j][0] = 0; + if (colors[i][j][1] < 0) colors[i][j][1] = 0; + if (colors[i][j][2] < 0) colors[i][j][2] = 0; } } @@ -1524,28 +1615,33 @@ void Terrain::DoShadows() } } } - if (visibleloading) Game::LoadingScreen(); + if (visibleloading) + Game::LoadingScreen(); } brightness = dotproduct(&lightloc, &normals[i][j]); - if (shadowed)brightness *= 1 - shadowed; + if (shadowed) + brightness *= 1 - shadowed; - if (brightness > 1)brightness = 1; - if (brightness < 0)brightness = 0; + if (brightness > 1) + brightness = 1; + if (brightness < 0) + brightness = 0; colors[i][j][0] = light.color[0] * brightness + light.ambient[0]; colors[i][j][1] = light.color[1] * brightness + light.ambient[1]; colors[i][j][2] = light.color[2] * brightness + light.ambient[2]; - if (colors[i][j][0] > 1)colors[i][j][0] = 1; - if (colors[i][j][1] > 1)colors[i][j][1] = 1; - if (colors[i][j][2] > 1)colors[i][j][2] = 1; - if (colors[i][j][0] < 0)colors[i][j][0] = 0; - if (colors[i][j][1] < 0)colors[i][j][1] = 0; - if (colors[i][j][2] < 0)colors[i][j][2] = 0; + if (colors[i][j][0] > 1) colors[i][j][0] = 1; + if (colors[i][j][1] > 1) colors[i][j][1] = 1; + if (colors[i][j][2] > 1) colors[i][j][2] = 1; + if (colors[i][j][0] < 0) colors[i][j][0] = 0; + if (colors[i][j][1] < 0) colors[i][j][1] = 0; + if (colors[i][j][2] < 0) colors[i][j][2] = 0; } } - if (visibleloading) Game::LoadingScreen(); + if (visibleloading) + Game::LoadingScreen(); //Smooth shadows for (i = 0; i < size; i++) {