X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FTerrain.cpp;h=9441af070cf06d912c2350d92b9079dfc80fad13;hb=25e3d5e35a7fd7efdffc420efe3c41a91cefe43f;hp=b09f806296404c569cd3ad88e5ad2488fe81fcfe;hpb=87ff660bf58766ab705a749e72e04154ccf5a737;p=lugaru.git diff --git a/Source/Terrain.cpp b/Source/Terrain.cpp index b09f806..9441af0 100644 --- a/Source/Terrain.cpp +++ b/Source/Terrain.cpp @@ -404,7 +404,7 @@ void Terrain::UpdateVertexArray(int whichx, int whichy) bool Terrain::load(const char *fileName) { - static long i, j; + static long i, j; static long x, y; static float patch_size; @@ -548,14 +548,14 @@ bool Terrain::load(const char *fileName) for(j=0;j viewdistsquared * fadestart - viewdistsquared) opacity = 0; - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glMatrixMode(GL_MODELVIEW); glPushMatrix(); if (frustum.CubeInFrustum(i * patch_size + patch_size * .5, avgypatch[i][j], j * patch_size + patch_size * .5, heightypatch[i][j] / 2)) { if (environment == desertenvironment && distance[i][j] > viewdistsquared / 4) @@ -1232,7 +1232,7 @@ void Terrain::drawdecals() glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glMatrixMode(GL_MODELVIEW); glPushMatrix(); glBegin(GL_TRIANGLES); for (int j = 0; j < 3; j++) {