X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FTerrain.cpp;h=649d3f390fc1cb2b0ea51a2851d17b5a9942e0b5;hb=0b7253f3d99e4382008aff8b8e221e88ff40d3e9;hp=7a78d7b0409d3d39e6d10a6a090d4ac2d37a2335;hpb=44146d06c780d3aaa283672fedb08b8870ebe1b9;p=lugaru.git diff --git a/Source/Terrain.cpp b/Source/Terrain.cpp index 7a78d7b..649d3f3 100644 --- a/Source/Terrain.cpp +++ b/Source/Terrain.cpp @@ -19,9 +19,9 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ +#include "Game.h" #include "Terrain.h" #include "Objects.h" -#include "Game.h" extern XYZ viewer; extern float viewdistance; extern float lightambient[3],lightbrightness[3]; @@ -31,7 +31,7 @@ extern float texscale; extern Light light; extern float multiplier; extern FRUSTUM frustum; -extern float texdetail,terraindetail; +extern float texdetail; extern int detail; extern bool decals; extern float blurness; @@ -371,17 +371,20 @@ void Terrain::UpdateVertexArray(int whichx, int whichy){ } -bool Terrain::load(char *fileName) +bool Terrain::load(const char *fileName) { static long i,j; static long x,y; static float patch_size; float temptexdetail=texdetail; - texdetail=terraindetail; //LoadTGA( fileName ); + + // Fixing filename so that it works with its own os + char * FixedFN = ConvertFileName(fileName); + unsigned char fileNamep[256]; - CopyCStringToPascal(fileName,fileNamep); + CopyCStringToPascal(FixedFN, fileNamep); //Load Image upload_image( fileNamep ,0); @@ -425,7 +428,7 @@ bool Terrain::load(char *fileName) for(i=0;ipoints[0].x&&where.x-radiuspoints[0].z&&where.z-radius