X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FTerrain.cpp;h=649d3f390fc1cb2b0ea51a2851d17b5a9942e0b5;hb=0b7253f3d99e4382008aff8b8e221e88ff40d3e9;hp=0ba1ddda95d67b811f6805e553d6076bdea70403;hpb=36cc3af3e5074215817ddee16defde754e2ad67f;p=lugaru.git diff --git a/Source/Terrain.cpp b/Source/Terrain.cpp index 0ba1ddd..649d3f3 100644 --- a/Source/Terrain.cpp +++ b/Source/Terrain.cpp @@ -1,6 +1,27 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +*/ + +#include "Game.h" #include "Terrain.h" #include "Objects.h" -#include "Game.h" extern XYZ viewer; extern float viewdistance; extern float lightambient[3],lightbrightness[3]; @@ -10,7 +31,7 @@ extern float texscale; extern Light light; extern float multiplier; extern FRUSTUM frustum; -extern float texdetail,terraindetail; +extern float texdetail; extern int detail; extern bool decals; extern float blurness; @@ -350,17 +371,20 @@ void Terrain::UpdateVertexArray(int whichx, int whichy){ } -bool Terrain::load(char *fileName) +bool Terrain::load(const char *fileName) { static long i,j; static long x,y; static float patch_size; float temptexdetail=texdetail; - texdetail=terraindetail; //LoadTGA( fileName ); + + // Fixing filename so that it works with its own os + char * FixedFN = ConvertFileName(fileName); + unsigned char fileNamep[256]; - CopyCStringToPascal(fileName,fileNamep); + CopyCStringToPascal(FixedFN, fileNamep); //Load Image upload_image( fileNamep ,0); @@ -404,7 +428,7 @@ bool Terrain::load(char *fileName) for(i=0;ipoints[0].x&&where.x-radiuspoints[0].z&&where.z-radius