X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FTerrain.cpp;h=4c4ff7429afa3a3da34684225c29f776e6fa006b;hb=c44a844d9305c4f1f7dd0479e4a3af3e90b96a1b;hp=d9c73b056b320ff90bfcc49f8cadd158cbbc74f3;hpb=b757d628d06570c93feb2f485b7a9f9b8134ca25;p=lugaru.git diff --git a/Source/Terrain.cpp b/Source/Terrain.cpp index d9c73b0..4c4ff74 100644 --- a/Source/Terrain.cpp +++ b/Source/Terrain.cpp @@ -38,7 +38,6 @@ extern float blurness; extern float targetblurness; extern Objects objects; extern TGAImageRec texture; -extern Game * pgame; extern bool visibleloading; extern bool skyboxtexture; extern int tutoriallevel; @@ -401,7 +400,7 @@ bool Terrain::load(const char *fileName) } } texture.bpp=24; - if(visibleloading)pgame->LoadingScreen(); + if(visibleloading) Game::LoadingScreen(); texdetail=temptexdetail; @@ -433,7 +432,7 @@ bool Terrain::load(const char *fileName) } } - if(visibleloading)pgame->LoadingScreen(); + if(visibleloading) Game::LoadingScreen(); float slopeness; @@ -442,7 +441,7 @@ bool Terrain::load(const char *fileName) textureness[i][j]=-1; } } - if(visibleloading)pgame->LoadingScreen(); + if(visibleloading) Game::LoadingScreen(); for(i=0;iLoadingScreen(); + if(visibleloading) Game::LoadingScreen(); for(i=0;iLoadingScreen(); + if(visibleloading) Game::LoadingScreen(); /*float total; int todivide; @@ -598,7 +597,7 @@ bool Terrain::load(const char *fileName) } } } - if(visibleloading)pgame->LoadingScreen(); + if(visibleloading) Game::LoadingScreen(); patch_size=size/subdivision; patch_elements=(patch_size)*(patch_size)*54; @@ -1465,7 +1464,7 @@ void Terrain::DoShadows() } } } - if(visibleloading)pgame->LoadingScreen(); + if(visibleloading) Game::LoadingScreen(); } brightness=dotproduct(&lightloc,&normals[i][j]); if(shadowed)brightness*=1-shadowed; @@ -1486,7 +1485,7 @@ void Terrain::DoShadows() } } - if(visibleloading)pgame->LoadingScreen(); + if(visibleloading) Game::LoadingScreen(); //Smooth shadows for(i=0;i