X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FTGALoader.cpp;h=e09b68038c3e3dec951cd92aafe99274870c0036;hb=85f9eeb8f438d6d542c0c7b7446b31585cc9c23d;hp=7c722d75dfd47c17fecd09deb108f6fbb2c88156;hpb=36cc3af3e5074215817ddee16defde754e2ad67f;p=lugaru.git diff --git a/Source/TGALoader.cpp b/Source/TGALoader.cpp index 7c722d7..e09b680 100644 --- a/Source/TGALoader.cpp +++ b/Source/TGALoader.cpp @@ -1,6 +1,27 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +*/ + /**> HEADER FILES <**/ -#include "TGALoader.h" #include "Game.h" +#include "TGALoader.h" extern float texdetail; extern TGAImageRec texture; @@ -14,12 +35,12 @@ extern bool LoadImage(const char * fname, TGAImageRec & tex); /********************> LoadTGA() <*****/ bool upload_image(const unsigned char* filePath, bool hasalpha) { - if(visibleloading){ + if(visibleloading) { loadscreencolor=1; pgame->LoadingScreen(); } -#ifdef WIN32 +#if !PLATFORM_MACOSX // for Windows, just use TGA loader for now char fileName[ 256];