X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FTGALoader.cpp;h=45bde23d592c4c60d1117befa13372afa9182d57;hb=34ce0cdd42f673a04aa29ae148d2206420dfd813;hp=81697d19c76f2f6dce762006fbc0c68435e69bb0;hpb=24004d6ab1e68faaf85ece11b566449997da5013;p=lugaru.git diff --git a/Source/TGALoader.cpp b/Source/TGALoader.cpp index 81697d1..45bde23 100644 --- a/Source/TGALoader.cpp +++ b/Source/TGALoader.cpp @@ -3,172 +3,29 @@ Copyright (C) 2003, 2010 - Wolfire Games This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ /**> HEADER FILES <**/ #include "Game.h" #include "TGALoader.h" -extern float texdetail; -extern TGAImageRec texture; -extern short vRefNum; -extern long dirID; -extern bool visibleloading; - -extern bool LoadImage(const char * fname, TGAImageRec & tex); -/********************> LoadTGA() <*****/ -bool upload_image(const unsigned char* filePath, bool hasalpha) -{ - if (visibleloading) - Game::LoadingScreen(); - -#if !PLATFORM_MACOSX - - // for Windows, just use TGA loader for now - char fileName[256]; - CopyPascalStringToC( filePath, fileName); - /* - // change extension to .TGA - int len = strlen( fileName); - if (len > 3) - { - fileName[ len - 3] = 't'; - fileName[ len - 2] = 'g'; - fileName[ len - 1] = 'a'; - } - */ -// return (LoadTGA( fileName) != NULL); - return (LoadImage(fileName, texture)); - -#else - - OSStatus err; - ComponentResult cr; - - /*FSRef fsref; - Boolean isdir; - err = FSPathMakeRef((const UInt8*)filePath, &fsref, &isdir); - if(err)return; - - FSSpec fsspec; - err = FSGetCatalogInfo(&fsref, kFSCatInfoNone, NULL, NULL, &fsspec, NULL); - if(err)return; - */ - - //Boolean isdir; - FSSpec fsspec; - //err = FSMakeFSSpec (0, 0, (const unsigned char*)filePath, &fsspec); - err = FSMakeFSSpec (0, 0, filePath, &fsspec); - //err=FSPathMakeFSSpec((const UInt8*)filePath,&fsspec,&isdir);*/ - if (err)return; - - GraphicsImportComponent gi; - err = GetGraphicsImporterForFile(&fsspec, &gi); - if (err)return; - - Rect natbounds; - cr = GraphicsImportGetNaturalBounds(gi, &natbounds); - - //~ size_t buffersize = 4 * natbounds.bottom * natbounds.right; - //void* buf = malloc(buffersize); - texture.sizeX = natbounds.right; - texture.sizeY = natbounds.bottom; - /*if(hasalpha)*/ - texture.bpp = 32; - //if(!hasalpha)texture.bpp = 24; +extern ImageRec texture; - GWorldPtr gw; - err = QTNewGWorldFromPtr(&gw, k32ARGBPixelFormat, &natbounds, NULL, NULL, - 0, texture.data, 4 * natbounds.right); - if (err)return; +extern bool load_image(const char * fname, ImageRec & tex); - cr = GraphicsImportSetGWorld(gi, gw, NULL); - - natbounds.top = natbounds.bottom; - natbounds.bottom = 0; - - cr = GraphicsImportSetBoundsRect(gi, &natbounds); - - cr = GraphicsImportDraw(gi); - - err = CloseComponent(gi); - if (err)return; - - /*glTexImage2D(textureTarget, 0, GL_RGBA, natbounds.right, natbounds.top, 0, - GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, buf); - */ - - //free(buf); - DisposeGWorld(gw); - - // Loop Through The Image Data - GLuint imageSize; // Used To Store The Image Size When Setting Aside Ram - GLuint temp; // Temporary Variable - GLuint bytesPerPixel; // Temporary Variable - bytesPerPixel = texture.bpp / 8; - imageSize = texture.sizeX * texture.sizeY * bytesPerPixel; - //~ int alltrans=10; - - for ( GLuint i = 0; i < int( imageSize ); i += 4 ) { - // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue) - temp = texture.data[i]; // Temporarily Store The Value At Image Data 'i' - texture.data[i] = texture.data[i + 1]; // Set The 1st Byte To The Value Of The 3rd Byte - texture.data[i + 1] = texture.data[i + 2]; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value) - texture.data[i + 2] = texture.data[i + 3]; - texture.data[i + 3] = temp; - } - - //~ int tempplace; - //~ tempplace=0; - if (!hasalpha) { - for ( GLuint i = 0; i < int( imageSize ); i += 4 ) { - texture.data[i + 3] = 255; - /*texture.data[tempplace] = texture.data[i]; // Set The 1st Byte To The Value Of The 3rd Byte - texture.data[tempplace + 1] = texture.data[i + 1]; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value) - texture.data[tempplace + 2] = texture.data[i + 2]; - tempplace+=3;*/ - } - } - - if (texdetail > 1) { - int which = 0; - float temp; - float howmany; - for ( GLuint k = 0; k < int( imageSize); k += bytesPerPixel * texture.sizeX * texdetail ) { - for ( GLuint i = 0; i < int( imageSize / texture.sizeY ); i += bytesPerPixel * texdetail ) { - for ( GLuint b = 0; b < bytesPerPixel ; b ++ ) { - temp = 0; - howmany = 0; - for ( GLuint l = 0; l < texdetail * texture.sizeX ; l += texture.sizeX ) { - for ( GLuint j = 0; j < texdetail ; j ++ ) { - temp += (int)texture.data[k + i + j * bytesPerPixel + l * bytesPerPixel + b]; // Set The 1st Byte To The Value Of The 3rd Byte - howmany++; - } - } - texture.data[which + b] = GLubyte(temp / howmany); - } - which += bytesPerPixel; - } - } - texture.sizeX /= texdetail; - texture.sizeY /= texdetail; - } - - return true; - -#endif +bool upload_image(const char* fileName) +{ + return load_image(fileName, texture); }