X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FStereo.h;h=434e5d7c1381608a7585018c747abea357d937da;hb=5931bd1edf827e8645f89b5a4a16585cb25bc6e1;hp=f5d86c1a34a7850a81bb93df5e233accffcf21bb;hpb=281207f066058c990b4060f50f3029fbddaf8166;p=lugaru.git diff --git a/Source/Stereo.h b/Source/Stereo.h index f5d86c1..434e5d7 100644 --- a/Source/Stereo.h +++ b/Source/Stereo.h @@ -1,24 +1,44 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +*/ #ifndef STEREO_H_ #define STEREO_H_ enum StereoMode { - stereoNone, - stereoAnaglyph, /* red/cyan */ - stereoHorizontalInterlaced, /* some 3D monitors */ - stereoVerticalInterlaced, - stereoHorizontalSplit, /* cross-eyed view */ - stereoVerticalSplit, - stereoOpenGL, /* Whatever OpenGL does, if supported */ - stereoCount /* must be last element */ + stereoNone, + stereoAnaglyph, /* red/cyan */ + stereoHorizontalInterlaced, /* some 3D monitors */ + stereoVerticalInterlaced, + stereoHorizontalSplit, /* cross-eyed view */ + stereoVerticalSplit, + stereoOpenGL, /* Whatever OpenGL does, if supported */ + stereoCount /* must be last element */ }; enum StereoSide { - // Code multiplies by StereoSide to calculate camera offsets - stereoLeft = -1, - stereoCenter = 0, - stereoRight = 1 + // Code multiplies by StereoSide to calculate camera offsets + stereoLeft = -1, + stereoCenter = 0, + stereoRight = 1 }; extern StereoMode stereomode;