X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FStereo.h;h=434e5d7c1381608a7585018c747abea357d937da;hb=5310d6ffd89fd8b981b273b332a232b70b4ce7ad;hp=084a9f4de56313bdca719e2303a1f245fc30edee;hpb=3f518d0f8cf5f083bc17732e7b8627cec3639940;p=lugaru.git diff --git a/Source/Stereo.h b/Source/Stereo.h index 084a9f4..434e5d7 100644 --- a/Source/Stereo.h +++ b/Source/Stereo.h @@ -1,28 +1,53 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +*/ #ifndef STEREO_H_ #define STEREO_H_ enum StereoMode { - stereoNone, - stereoAnaglyph, /* red/cyan */ - stereoHorizontalInterlaced, /* some 3D monitors */ - stereoVerticalInterlaced, - stereoHorizontalSplit, /* cross-eyed view */ - stereoVerticalSplit, - stereoOpenGL, /* Whatever OpenGL does, if supported */ - stereoCount /* must be last element */ + stereoNone, + stereoAnaglyph, /* red/cyan */ + stereoHorizontalInterlaced, /* some 3D monitors */ + stereoVerticalInterlaced, + stereoHorizontalSplit, /* cross-eyed view */ + stereoVerticalSplit, + stereoOpenGL, /* Whatever OpenGL does, if supported */ + stereoCount /* must be last element */ }; enum StereoSide { - // Code multiplies by StereoSide to calculate camera offsets - stereoLeft = -1, - stereoCenter = 0, - stereoRight = 1 + // Code multiplies by StereoSide to calculate camera offsets + stereoLeft = -1, + stereoCenter = 0, + stereoRight = 1 }; extern StereoMode stereomode; +extern StereoMode newstereomode; extern float stereoseparation; extern bool stereoreverse; +bool CanInitStereo(StereoMode mode); +void InitStereo(StereoMode mode); +const char* StereoModeName(StereoMode mode); + #endif \ No newline at end of file