X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FStereo.h;h=17271ea768b4bb4e983bcb53cceb0e6b6b2f68cb;hb=5509b55dbc13227bdc7b97f2934fa71dad02cc66;hp=084a9f4de56313bdca719e2303a1f245fc30edee;hpb=981c1179fab6849d216942a7053a24a36f36078c;p=lugaru.git diff --git a/Source/Stereo.h b/Source/Stereo.h index 084a9f4..17271ea 100644 --- a/Source/Stereo.h +++ b/Source/Stereo.h @@ -1,28 +1,52 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +Lugaru is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Lugaru. If not, see . +*/ #ifndef STEREO_H_ #define STEREO_H_ enum StereoMode { - stereoNone, - stereoAnaglyph, /* red/cyan */ - stereoHorizontalInterlaced, /* some 3D monitors */ - stereoVerticalInterlaced, - stereoHorizontalSplit, /* cross-eyed view */ - stereoVerticalSplit, - stereoOpenGL, /* Whatever OpenGL does, if supported */ - stereoCount /* must be last element */ + stereoNone, + stereoAnaglyph, /* red/cyan */ + stereoHorizontalInterlaced, /* some 3D monitors */ + stereoVerticalInterlaced, + stereoHorizontalSplit, /* cross-eyed view */ + stereoVerticalSplit, + stereoOpenGL, /* Whatever OpenGL does, if supported */ + stereoCount /* must be last element */ }; enum StereoSide { - // Code multiplies by StereoSide to calculate camera offsets - stereoLeft = -1, - stereoCenter = 0, - stereoRight = 1 + // Code multiplies by StereoSide to calculate camera offsets + stereoLeft = -1, + stereoCenter = 0, + stereoRight = 1 }; extern StereoMode stereomode; +extern StereoMode newstereomode; extern float stereoseparation; extern bool stereoreverse; -#endif \ No newline at end of file +bool CanInitStereo(StereoMode mode); +void InitStereo(StereoMode mode); +const char* StereoModeName(StereoMode mode); + +#endif