X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FStereo.cpp;h=81839e2180197c84a85f8a6e74c1b8ffc979ac70;hb=250a16d5fa14b462b44b1e698372164ac33aa721;hp=378942a1f5056d889de77f7cb8a6fd762227486e;hpb=efbc6ee855217635d97671a3a2d65bc18908b840;p=lugaru.git diff --git a/Source/Stereo.cpp b/Source/Stereo.cpp index 378942a..81839e2 100644 --- a/Source/Stereo.cpp +++ b/Source/Stereo.cpp @@ -1,22 +1,21 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #include "Game.h" @@ -57,15 +56,13 @@ bool CanInitStereo(StereoMode mode) void InitStereo(StereoMode mode) { switch (mode) { + default: case stereoNone: - glDisable( GL_STENCIL_TEST); - return; case stereoAnaglyph: - glDisable( GL_STENCIL_TEST); + glDisable(GL_STENCIL_TEST); return; case stereoHorizontalInterlaced: case stereoVerticalInterlaced: - fprintf(stderr, "Screen width is %i, height is %i\n", kContextWidth, kContextHeight); // Setup stencil buffer @@ -122,7 +119,6 @@ void InitStereo(StereoMode mode) glEnable(GL_CULL_FACE); glEnable(GL_LIGHTING); glEnable(GL_TEXTURE_2D); - } } @@ -155,4 +151,4 @@ const char* StereoModeName(StereoMode mode) return "(error)"; break; } -} \ No newline at end of file +}