X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FSprites.cpp;h=2d6d4a016e5da5e67d1971da18496ead2ce6fd0e;hb=bf03ef4581fbc6d5d51e6148f2ab01dc61a29d5b;hp=adf7c70a2addf6d1085855aae9b03e29e5c1a001;hpb=36cc3af3e5074215817ddee16defde754e2ad67f;p=lugaru.git diff --git a/Source/Sprites.cpp b/Source/Sprites.cpp index adf7c70..2d6d4a0 100644 --- a/Source/Sprites.cpp +++ b/Source/Sprites.cpp @@ -429,16 +429,16 @@ Sprites::Sprites() } Sprites::~Sprites() { - if (toothtexture) glDeleteTextures( 1, (const unsigned long *)&toothtexture ); - if (cloudtexture) glDeleteTextures( 1, (const unsigned long *)&cloudtexture ); - if (cloudimpacttexture) glDeleteTextures( 1, (const unsigned long *)&cloudimpacttexture ); - if (bloodtexture) glDeleteTextures( 1, (const unsigned long *)&bloodtexture ); - if (flametexture) glDeleteTextures( 1, (const unsigned long *)&flametexture ); - if (bloodflametexture) glDeleteTextures( 1, (const unsigned long *)&bloodflametexture ); - if (smoketexture) glDeleteTextures( 1, (const unsigned long *)&smoketexture ); - if (snowflaketexture) glDeleteTextures( 1, (const unsigned long *)&snowflaketexture ); - if (shinetexture) glDeleteTextures( 1, (const unsigned long *)&shinetexture ); - if (splintertexture) glDeleteTextures( 1, (const unsigned long *)&splintertexture ); - if (leaftexture) glDeleteTextures( 1, (const unsigned long *)&leaftexture ); + if (toothtexture) glDeleteTextures( 1, &toothtexture ); + if (cloudtexture) glDeleteTextures( 1, &cloudtexture ); + if (cloudimpacttexture) glDeleteTextures( 1, &cloudimpacttexture ); + if (bloodtexture) glDeleteTextures( 1, &bloodtexture ); + if (flametexture) glDeleteTextures( 1, &flametexture ); + if (bloodflametexture) glDeleteTextures( 1, &bloodflametexture ); + if (smoketexture) glDeleteTextures( 1, &smoketexture ); + if (snowflaketexture) glDeleteTextures( 1, &snowflaketexture ); + if (shinetexture) glDeleteTextures( 1, &shinetexture ); + if (splintertexture) glDeleteTextures( 1, &splintertexture ); + if (leaftexture) glDeleteTextures( 1, &leaftexture ); }