X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FSprite.cpp;h=14a0e9eb6829df8164790145502f1f35aed63812;hb=5931bd1edf827e8645f89b5a4a16585cb25bc6e1;hp=f40533155c5c0e44638970af79f3a4dd8fd976f5;hpb=25e3d5e35a7fd7efdffc420efe3c41a91cefe43f;p=lugaru.git diff --git a/Source/Sprite.cpp b/Source/Sprite.cpp index f405331..14a0e9e 100644 --- a/Source/Sprite.cpp +++ b/Source/Sprite.cpp @@ -330,25 +330,25 @@ void Sprite::Draw() float rotationpoint; int whichtri; - for (j = 0; j < numplayers; j++) { - if (!spritehit && player[j].dead && sprites[i]->alivetime > .1) { + for (j = 0; j < Person::players.size(); j++) { + if (!spritehit && Person::players[j]->dead && sprites[i]->alivetime > .1) { where = sprites[i]->oldposition; - where -= player[j].coords; - if (!player[j].skeleton.free) - where = DoRotation(where, 0, -player[j].yaw, 0); + where -= Person::players[j]->coords; + if (!Person::players[j]->skeleton.free) + where = DoRotation(where, 0, -Person::players[j]->yaw, 0); startpoint = where; where = sprites[i]->position; - where -= player[j].coords; - if (!player[j].skeleton.free) - where = DoRotation(where, 0, -player[j].yaw, 0); + where -= Person::players[j]->coords; + if (!Person::players[j]->skeleton.free) + where = DoRotation(where, 0, -Person::players[j]->yaw, 0); endpoint = where; movepoint = 0; rotationpoint = 0; - whichtri = player[j].skeleton.drawmodel.LineCheck(&startpoint, &endpoint, &footpoint, &movepoint, &rotationpoint); + whichtri = Person::players[j]->skeleton.drawmodel.LineCheck(&startpoint, &endpoint, &footpoint, &movepoint, &rotationpoint); if (whichtri != -1) { spritehit = 1; - player[j].DoBloodBigWhere(0, 160, sprites[i]->oldposition); + Person::players[j]->DoBloodBigWhere(0, 160, sprites[i]->oldposition); DeleteSprite(i); } }