X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FSounds.cpp;h=f5c33988c3a630759bdf087bbdaf79f94b08e0ab;hb=8afdcba610cded0e54b85069ba051268b29669a6;hp=c82f42ed3a4a58a5ccb10b5fcd3dfe29eba50cde;hpb=f4685cb5e78e8e8056448d1de1bb75edb9a4fb1b;p=lugaru.git diff --git a/Source/Sounds.cpp b/Source/Sounds.cpp index c82f42e..f5c3398 100644 --- a/Source/Sounds.cpp +++ b/Source/Sounds.cpp @@ -19,6 +19,7 @@ along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ +#include "Quaternions.h" #include "Sounds.h" #include "openal_wrapper.h" @@ -26,6 +27,8 @@ struct OPENAL_SAMPLE *samp[sounds_count]; int footstepsound, footstepsound2, footstepsound3, footstepsound4; +int channels[100]; + static const char *sound_data[sounds_count] = { #define DECLARE_SOUND(id, filename) filename, #include "Sounds.def" @@ -66,7 +69,53 @@ void loadAllSounds() footstepsound4 = footstepst2; // Huh? // OPENAL_Sample_SetMode(samp[whooshsound], OPENAL_LOOP_NORMAL); - for (int i = stream_firesound; i <= stream_music3; i++) + for (int i = stream_firesound; i <= stream_menutheme; i++) OPENAL_Stream_SetMode(samp[i], OPENAL_LOOP_NORMAL); } +void +emit_sound_at(int soundid, const XYZ &pos, float vol) +{ + PlaySoundEx (soundid, samp[soundid], NULL, true); + OPENAL_3D_SetAttributes_ (channels[soundid], pos, NULL); + OPENAL_SetVolume (channels[soundid], vol); + OPENAL_SetPaused (channels[soundid], false); +} + +void +emit_sound_np(int soundid, float vol) +{ + PlaySoundEx (soundid, samp[soundid], NULL, true); + OPENAL_SetVolume (channels[soundid], vol); + OPENAL_SetPaused (channels[soundid], false); +} + +void +emit_stream_at(int soundid, const XYZ &pos, float vol) +{ + PlayStreamEx (soundid, samp[soundid], NULL, true); + OPENAL_3D_SetAttributes_ (channels[soundid], pos, NULL); + OPENAL_SetVolume (channels[soundid], vol); + OPENAL_SetPaused (channels[soundid], false); +} + +void +emit_stream_np(int soundid, float vol) +{ + PlayStreamEx (soundid, samp[soundid], NULL, true); + OPENAL_SetVolume (channels[soundid], vol); + OPENAL_SetPaused (channels[soundid], false); +} + +void +resume_stream(int soundid) +{ + OPENAL_SetPaused (channels[soundid], false); +} + +void +pause_sound(int soundid) +{ + OPENAL_SetPaused (channels[soundid], true); +} +