X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FSounds.cpp;h=9905a0fed08de113e3c66d4379813e19e4a0bfb5;hb=5310d6ffd89fd8b981b273b332a232b70b4ce7ad;hp=38080a67f572280525641c2c96e5f50d6643656c;hpb=03e3d05a91e2a3aea407387d9531177b2ca31813;p=lugaru.git diff --git a/Source/Sounds.cpp b/Source/Sounds.cpp index 38080a6..9905a0f 100644 --- a/Source/Sounds.cpp +++ b/Source/Sounds.cpp @@ -39,55 +39,81 @@ static const char *sound_data[sounds_count] = { // This should be decided at the time of playback static int snd_mode(int snd) { - switch (snd) - { + switch (snd) { case alarmsound: case consolefailsound: case consolesuccesssound: case firestartsound: case fireendsound: - return OPENAL_2D; + return OPENAL_2D; default: - return OPENAL_HW3D; + return OPENAL_HW3D; } } void loadAllSounds() { - for (int i = 0; i < sounds_count; i++) - { - char buf[64]; - snprintf(buf, 64, ":Data:Sounds:%s", sound_data[i]); - samp[i] = OPENAL_Sample_Load(OPENAL_FREE, - ConvertFileName(buf), - snd_mode(i), - 0, 0); + for (int i = 0; i < sounds_count; i++) { + char buf[64]; + snprintf(buf, 64, ":Data:Sounds:%s", sound_data[i]); + samp[i] = OPENAL_Sample_Load(OPENAL_FREE, + ConvertFileName(buf), + snd_mode(i), + 0, 0); } - footstepsound = footstepsn1; - footstepsound2 = footstepsn2; - footstepsound3 = footstepst1; - footstepsound4 = footstepst2; - // Huh? - // OPENAL_Sample_SetMode(samp[whooshsound], OPENAL_LOOP_NORMAL); - for (int i = stream_firesound; i <= stream_music3; i++) - OPENAL_Stream_SetMode(samp[i], OPENAL_LOOP_NORMAL); + footstepsound = footstepsn1; + footstepsound2 = footstepsn2; + footstepsound3 = footstepst1; + footstepsound4 = footstepst2; + // Huh? + // OPENAL_Sample_SetMode(samp[whooshsound], OPENAL_LOOP_NORMAL); + for (int i = stream_firesound; i <= stream_menutheme; i++) + OPENAL_Stream_SetMode(samp[i], OPENAL_LOOP_NORMAL); } void emit_sound_at(int soundid, const XYZ &pos, float vol) { - PlaySoundEx (soundid, samp[soundid], NULL, true); - OPENAL_3D_SetAttributes_ (channels[soundid], pos, NULL); - OPENAL_SetVolume (channels[soundid], vol); - OPENAL_SetPaused (channels[soundid], false); + PlaySoundEx (soundid, samp[soundid], NULL, true); + OPENAL_3D_SetAttributes_ (channels[soundid], pos, NULL); + OPENAL_SetVolume (channels[soundid], vol); + OPENAL_SetPaused (channels[soundid], false); +} + +void +emit_sound_np(int soundid, float vol) +{ + PlaySoundEx (soundid, samp[soundid], NULL, true); + OPENAL_SetVolume (channels[soundid], vol); + OPENAL_SetPaused (channels[soundid], false); } void emit_stream_at(int soundid, const XYZ &pos, float vol) { - PlayStreamEx (soundid, samp[soundid], NULL, true); - OPENAL_3D_SetAttributes_ (channels[soundid], pos, NULL); - OPENAL_SetVolume (channels[soundid], vol); - OPENAL_SetPaused (channels[soundid], false); + PlayStreamEx (soundid, samp[soundid], NULL, true); + OPENAL_3D_SetAttributes_ (channels[soundid], pos, NULL); + OPENAL_SetVolume (channels[soundid], vol); + OPENAL_SetPaused (channels[soundid], false); +} + +void +emit_stream_np(int soundid, float vol) +{ + PlayStreamEx (soundid, samp[soundid], NULL, true); + OPENAL_SetVolume (channels[soundid], vol); + OPENAL_SetPaused (channels[soundid], false); +} + +void +resume_stream(int soundid) +{ + OPENAL_SetPaused (channels[soundid], false); +} + +void +pause_sound(int soundid) +{ + OPENAL_SetPaused (channels[soundid], true); }