X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FSkybox.h;h=fd542a4ee33c3b57c7f5dae63a1577207ac68885;hb=cc92cb7b7f9b87cb791c504bf930d622d74db368;hp=dc602ce216c78d92e7a54daa4a62c37e93575e8b;hpb=6d9ead11533a1cdd9a892ad989609f9755f23120;p=lugaru.git diff --git a/Source/Skybox.h b/Source/Skybox.h index dc602ce..fd542a4 100644 --- a/Source/Skybox.h +++ b/Source/Skybox.h @@ -1,42 +1,43 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #ifndef _SKYBOX_H_ #define _SKYBOX_H_ #include "Quaternions.h" -#include "TGALoader.h" +#include "ImageIO.h" #include "Quaternions.h" #include "gamegl.h" +#include "Texture.h" -class SkyBox{ +class SkyBox +{ public: - GLuint front, left, back, right, up, down; + Texture front, left, back, right, up, down; - void load(const char *ffront, const char *fleft, const char *fback, - const char *fright, const char *fup, const char *fdown); - void draw(); + void load(const char *ffront, const char *fleft, const char *fback, + const char *fright, const char *fup, const char *fdown); + void draw(); - SkyBox(): front(0), left(0), back(0), right(0), up(0), down(0) {} - ~SkyBox(); + SkyBox() {} + ~SkyBox(); }; #endif