X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FSkybox.h;h=f408da081fef087407ff79ce26f6b3bf81e476d2;hb=97989f58ab13c64fbe05e629d2b2a024a2c3cfa4;hp=aa9e1f7e76fa35f63bb56dd0b0aab8301451849e;hpb=79b5064ce9bf996395b8605691b09bcdbf503d2a;p=lugaru.git diff --git a/Source/Skybox.h b/Source/Skybox.h index aa9e1f7..f408da0 100644 --- a/Source/Skybox.h +++ b/Source/Skybox.h @@ -3,40 +3,40 @@ Copyright (C) 2003, 2010 - Wolfire Games This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #ifndef _SKYBOX_H_ #define _SKYBOX_H_ #include "Quaternions.h" -#include "TGALoader.h" +#include "ImageIO.h" #include "Quaternions.h" #include "gamegl.h" +#include "Texture.h" -class SkyBox{ +class SkyBox +{ public: - GLuint front,left,back,right,up,down,cloud,reflect; - float cloudmove; + Texture front, left, back, right, up, down; - bool load(const char *ffront,const char *fleft,const char *fback,const char *fright,const char *fup,const char *fdown,const char *fcloud,const char *freflect); - void draw(); + void load(const char *ffront, const char *fleft, const char *fback, + const char *fright, const char *fup, const char *fdown); + void draw(); - SkyBox(); - ~SkyBox(); + SkyBox() {} + ~SkyBox(); }; #endif