X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FSkeleton.h;h=2e5085e6905a0d7c4d11775f8ebf9780d738f6fd;hb=dc03d60e08bdc0b97ea7b07e8973ed42450c9482;hp=30a9f75202cb967b39a2c4e622a1c496f9b272cb;hpb=0cca0c495c7dc29d134a10d7eed5de1f377c99bf;p=lugaru.git diff --git a/Source/Skeleton.h b/Source/Skeleton.h index 30a9f75..2e5085e 100644 --- a/Source/Skeleton.h +++ b/Source/Skeleton.h @@ -1,3 +1,24 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +*/ + #ifndef _SKELETON_H_ #define _SKELETON_H_ @@ -7,10 +28,9 @@ /**> HEADER FILES <**/ -#include "gl.h" +#include "gamegl.h" #include "Quaternions.h" -#include "fmod.h" -#include "objects.h" +#include "Objects.h" #include "Sprites.h" #include "binio.h" @@ -196,11 +216,11 @@ public: void FindRotationJoint(int which); void FindRotationJointSameTwist(int which); void FindRotationMuscle(int which, int animation); - void Load(char *fileName,char *lowfileName,char *clothesfileName,char *modelfileName,char *model2fileName,char *model3fileName,char *model4fileName,char *model5fileNamee,char *model6fileName,char *model7fileName,char *modellowfileName,char *modelclothesfileName, bool aclothes); + void Load(const char *fileName,const char *lowfileName,const char *clothesfileName,const char *modelfileName,const char *model2fileName,const char *model3fileName,const char *model4fileName,const char *model5fileNamee,const char *model6fileName,const char *model7fileName,const char *modellowfileName,const char *modelclothesfileName, bool aclothes); Skeleton(); ~Skeleton(); }; -#endif \ No newline at end of file +#endif