X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FSettings.cpp;h=ef3cebe22e9f5ead286eff1659636a12d9d2fd93;hb=8afdcba610cded0e54b85069ba051268b29669a6;hp=7e62341d4b70bd1b5b6d4289b20eb19e66fa4455;hpb=dc03d60e08bdc0b97ea7b07e8973ed42450c9482;p=lugaru.git diff --git a/Source/Settings.cpp b/Source/Settings.cpp index 7e62341..ef3cebe 100644 --- a/Source/Settings.cpp +++ b/Source/Settings.cpp @@ -28,7 +28,7 @@ void DefaultSettings(Game &game) { velocityblur=0; volume = 0.8f; ambientsound=1; - vblsync=0; + vblsync=1; debugmode=0; game.crouchkey=SDLK_LSHIFT; @@ -40,10 +40,17 @@ void DefaultSettings(Game &game) { game.drawkey=SDLK_e; game.throwkey=SDLK_q; game.attackkey=MOUSEBUTTON1; + game.consolekey=SDLK_BACKQUOTE; game.chatkey=SDLK_t; } void SaveSettings(Game &game) { + if(game.newdetail<0) game.newdetail=0; + if(game.newdetail>2) game.newdetail=2; + if(game.newscreenwidth>3000) game.newscreenwidth=screenwidth; + if(game.newscreenwidth<0) game.newscreenwidth=screenwidth; + if(game.newscreenheight>3000) game.newscreenheight=screenheight; + if(game.newscreenheight<0) game.newscreenheight=screenheight; ofstream opstream(ConvertFileName(":Data:config.txt", "w")); opstream << "Screenwidth:\n"; opstream << game.newscreenwidth; @@ -116,6 +123,8 @@ void SaveSettings(Game &game) { opstream << Input::keyToChar(game.throwkey); opstream << "\nAttack key:\n"; opstream << Input::keyToChar(game.attackkey); + opstream << "\nConsole key:\n"; + opstream << Input::keyToChar(game.consolekey); opstream << "\nChat key:\n"; opstream << Input::keyToChar(game.chatkey); opstream << "\nDamage bar:\n"; @@ -145,6 +154,7 @@ bool LoadSettings(Game &game) { // skip blank lines // assume lines starting with spaces are all blank if ( strlen(setting) == 0 || setting[0] == ' ' || setting[0] == '\t') continue; + //~ printf("setting : %s\n",setting); if ( ipstream.eof() || ipstream.fail() ) { fprintf(stderr, "Error reading config file: Got setting name '%s', but value can't be read\n", setting); @@ -239,6 +249,9 @@ bool LoadSettings(Game &game) { } else if ( !strncmp(setting, "Attack key", 10) ) { ipstream.getline( string, sizeof(string) ); game.attackkey = Input::CharToKey(string); + } else if ( !strncmp(setting, "Console key", 11) ) { + ipstream.getline( string, sizeof(string) ); + game.consolekey = Input::CharToKey(string); } else if ( !strncmp(setting, "Chat key", 8) ) { ipstream.getline( string, sizeof(string) ); game.chatkey = Input::CharToKey(string);