X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FSettings.cpp;h=8258becbd1ad9c365433c91e43c39f7f02ded447;hb=211943fca2a77110d07c4eab259ed0208462766e;hp=e0b4db1a0d9c39e7d7c66b4bf1475d6fc21ca8e5;hpb=87d53cb937619e05c0516a6f2f57f7da0d415c27;p=lugaru.git diff --git a/Source/Settings.cpp b/Source/Settings.cpp index e0b4db1..8258bec 100644 --- a/Source/Settings.cpp +++ b/Source/Settings.cpp @@ -1,22 +1,21 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #include "Settings.h" @@ -27,13 +26,12 @@ using namespace Game; void DefaultSettings() { - detail = 1; - ismotionblur = 0; + detail = 2; + ismotionblur = 1; usermousesensitivity = 1; - newscreenwidth = kContextWidth = 640; - newscreenheight = kContextHeight = 480; + newscreenwidth = kContextWidth = 1024; + newscreenheight = kContextHeight = 768; fullscreen = 0; - kBitsPerPixel = 32; floatjump = 0; autoslomo = 1; decals = 1; @@ -53,7 +51,6 @@ void DefaultSettings() velocityblur = 0; volume = 0.8f; ambientsound = 1; - vblsync = 1; debugmode = 0; crouchkey = SDL_SCANCODE_LSHIFT; @@ -127,8 +124,6 @@ void SaveSettings() opstream << texttoggle; opstream << "\nDebug:\n"; opstream << debugmode; - opstream << "\nVBL Sync:\n"; - opstream << vblsync; opstream << "\nShow Points:\n"; opstream << showpoints; opstream << "\nAlways Blur:\n"; @@ -209,10 +204,6 @@ bool LoadSettings() ipstream >> ismotionblur; } else if ( !strncmp(setting, "Overall Detail", 14) ) { ipstream >> detail; - if (detail != 0) - kBitsPerPixel = 32; - else - kBitsPerPixel = 16; } else if ( !strncmp(setting, "Floating jump", 13) ) { ipstream >> floatjump; } else if ( !strncmp(setting, "Mouse jump", 10) ) { @@ -248,8 +239,6 @@ bool LoadSettings() ipstream >> texttoggle; } else if ( !strncmp(setting, "Debug", 5) ) { ipstream >> debugmode; - } else if ( !strncmp(setting, "VBL Sync", 8) ) { - ipstream >> vblsync; } else if ( !strncmp(setting, "Show Points", 11) ) { ipstream >> showpoints; } else if ( !strncmp(setting, "Always Blur", 11) ) { @@ -315,9 +304,9 @@ bool LoadSettings() if (detail < 0) detail = 0; if (screenwidth < 0) - screenwidth = 640; + screenwidth = 1024; if (screenheight < 0) - screenheight = 480; + screenheight = 768; return true; }