X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FSettings.cpp;h=7e62341d4b70bd1b5b6d4289b20eb19e66fa4455;hb=735daf95aba0eef54d151daae01285f0959825d0;hp=34cf99fff1ae1ded490e3ee2b8722c2813eeb11e;hpb=e8ddf63c8ead49835644a81a2fdfc25d819d0257;p=lugaru.git diff --git a/Source/Settings.cpp b/Source/Settings.cpp index 34cf99f..7e62341 100644 --- a/Source/Settings.cpp +++ b/Source/Settings.cpp @@ -1,6 +1,6 @@ #include "Settings.h" #include "Game.h" - +#include "Input.h" void DefaultSettings(Game &game) { detail=1; @@ -23,6 +23,7 @@ void DefaultSettings(Game &game) { texttoggle=1; alwaysblur=0; showpoints=0; + showdamagebar=0; immediate=0; velocityblur=0; volume = 0.8f; @@ -30,16 +31,16 @@ void DefaultSettings(Game &game) { vblsync=0; debugmode=0; - game.crouchkey=MAC_SHIFT_KEY; - game.jumpkey=MAC_SPACE_KEY; - game.leftkey=MAC_A_KEY; - game.forwardkey=MAC_W_KEY; - game.backkey=MAC_S_KEY; - game.rightkey=MAC_D_KEY; - game.drawkey=MAC_E_KEY; - game.throwkey=MAC_Q_KEY; - game.attackkey=MAC_MOUSEBUTTON1; - game.chatkey=MAC_T_KEY; + game.crouchkey=SDLK_LSHIFT; + game.jumpkey=SDLK_SPACE; + game.leftkey=SDLK_a; + game.forwardkey=SDLK_w; + game.backkey=SDLK_s; + game.rightkey=SDLK_d; + game.drawkey=SDLK_e; + game.throwkey=SDLK_q; + game.attackkey=MOUSEBUTTON1; + game.chatkey=SDLK_t; } void SaveSettings(Game &game) { @@ -98,25 +99,33 @@ void SaveSettings(Game &game) { opstream << "\nVolume:\n"; opstream << volume; opstream << "\nForward key:\n"; - opstream << KeyToChar(game.forwardkey); + opstream << Input::keyToChar(game.forwardkey); opstream << "\nBack key:\n"; - opstream << KeyToChar(game.backkey); + opstream << Input::keyToChar(game.backkey); opstream << "\nLeft key:\n"; - opstream << KeyToChar(game.leftkey); + opstream << Input::keyToChar(game.leftkey); opstream << "\nRight key:\n"; - opstream << KeyToChar(game.rightkey); + opstream << Input::keyToChar(game.rightkey); opstream << "\nJump key:\n"; - opstream << KeyToChar(game.jumpkey); + opstream << Input::keyToChar(game.jumpkey); opstream << "\nCrouch key:\n"; - opstream << KeyToChar(game.crouchkey); + opstream << Input::keyToChar(game.crouchkey); opstream << "\nDraw key:\n"; - opstream << KeyToChar(game.drawkey); + opstream << Input::keyToChar(game.drawkey); opstream << "\nThrow key:\n"; - opstream << KeyToChar(game.throwkey); + opstream << Input::keyToChar(game.throwkey); opstream << "\nAttack key:\n"; - opstream << KeyToChar(game.attackkey); + opstream << Input::keyToChar(game.attackkey); opstream << "\nChat key:\n"; - opstream << KeyToChar(game.chatkey); + opstream << Input::keyToChar(game.chatkey); + opstream << "\nDamage bar:\n"; + opstream << showdamagebar; + opstream << "\nStereoMode:\n"; + opstream << stereomode; + opstream << "\nStereoSeparation:\n"; + opstream << stereoseparation; + opstream << "\nStereoReverse:\n"; + opstream << stereoreverse; opstream.close(); } @@ -204,35 +213,45 @@ bool LoadSettings(Game &game) { } else if ( !strncmp(setting, "Volume", 6) ) { ipstream >> volume; } else if ( !strncmp(setting, "Forward key", 11) ) { - ipstream >> string; - game.forwardkey = CharToKey(string); + ipstream.getline( string, sizeof(string) ); + game.forwardkey = Input::CharToKey(string); } else if ( !strncmp(setting, "Back key", 8) ) { - ipstream >> string; - game.backkey = CharToKey(string); + ipstream.getline( string, sizeof(string) ); + game.backkey = Input::CharToKey(string); } else if ( !strncmp(setting, "Left key", 8) ) { - ipstream >> string; - game.leftkey = CharToKey(string); + ipstream.getline( string, sizeof(string) ); + game.leftkey = Input::CharToKey(string); } else if ( !strncmp(setting, "Right key", 9) ) { - ipstream >> string; - game.rightkey = CharToKey(string); + ipstream.getline( string, sizeof(string) ); + game.rightkey = Input::CharToKey(string); } else if ( !strncmp(setting, "Jump key", 8) ) { - ipstream >> string; - game.jumpkey = CharToKey(string); + ipstream.getline( string, sizeof(string) ); + game.jumpkey = Input::CharToKey(string); } else if ( !strncmp(setting, "Crouch key", 10) ) { - ipstream >> string; - game.crouchkey = CharToKey(string); + ipstream.getline( string, sizeof(string) ); + game.crouchkey = Input::CharToKey(string); } else if ( !strncmp(setting, "Draw key", 8) ) { - ipstream >> string; - game.drawkey = CharToKey(string); + ipstream.getline( string, sizeof(string) ); + game.drawkey = Input::CharToKey(string); } else if ( !strncmp(setting, "Throw key", 9) ) { - ipstream >> string; - game.throwkey = CharToKey(string); + ipstream.getline( string, sizeof(string) ); + game.throwkey = Input::CharToKey(string); } else if ( !strncmp(setting, "Attack key", 10) ) { - ipstream >> string; - game.attackkey = CharToKey(string); + ipstream.getline( string, sizeof(string) ); + game.attackkey = Input::CharToKey(string); } else if ( !strncmp(setting, "Chat key", 8) ) { - ipstream >> string; - game.chatkey = CharToKey(string); + ipstream.getline( string, sizeof(string) ); + game.chatkey = Input::CharToKey(string); + } else if ( !strncmp(setting, "Damage bar", 10) ) { + ipstream >> showdamagebar; + } else if ( !strncmp(setting, "StereoMode", 10) ) { + int i; + ipstream >> i; + stereomode = (StereoMode)i; + } else if ( !strncmp(setting, "StereoSeparation", 16) ) { + ipstream >> stereoseparation; + } else if ( !strncmp(setting, "StereoReverse", 13) ) { + ipstream >> stereoreverse; } else { ipstream >> string; fprintf(stderr, "Unknown config option '%s' with value '%s'. Ignoring.\n", setting, string);