X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FSettings.cpp;h=6c1c6672f4a6aafb14fe3b6b5c62eda5ad2e3fb4;hb=5509b55dbc13227bdc7b97f2934fa71dad02cc66;hp=54bba7a0ec01fbf1ca731ac9c6e8f60c9b67f4fa;hpb=87ff660bf58766ab705a749e72e04154ccf5a737;p=lugaru.git diff --git a/Source/Settings.cpp b/Source/Settings.cpp index 54bba7a..6c1c667 100644 --- a/Source/Settings.cpp +++ b/Source/Settings.cpp @@ -1,3 +1,23 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +Lugaru is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Lugaru. If not, see . +*/ + #include "Settings.h" #include "Game.h" #include "Input.h" @@ -6,11 +26,12 @@ using namespace Game; void DefaultSettings() { - detail = 1; - ismotionblur = 0; + detail = 2; + ismotionblur = 1; usermousesensitivity = 1; - newscreenwidth = kContextWidth = 640; - newscreenheight = kContextHeight = 480; + newscreenwidth = kContextWidth = 1024; + newscreenheight = kContextHeight = 768; + fullscreen = 0; kBitsPerPixel = 32; floatjump = 0; autoslomo = 1; @@ -34,17 +55,16 @@ void DefaultSettings() vblsync = 1; debugmode = 0; - crouchkey = SDLK_LSHIFT; - jumpkey = SDLK_SPACE; - leftkey = SDLK_a; - forwardkey = SDLK_w; - backkey = SDLK_s; - rightkey = SDLK_d; - drawkey = SDLK_e; - throwkey = SDLK_q; + crouchkey = SDL_SCANCODE_LSHIFT; + jumpkey = SDL_SCANCODE_SPACE; + leftkey = SDL_SCANCODE_A; + forwardkey = SDL_SCANCODE_W; + backkey = SDL_SCANCODE_S; + rightkey = SDL_SCANCODE_D; + drawkey = SDL_SCANCODE_E; + throwkey = SDL_SCANCODE_Q; attackkey = MOUSEBUTTON1; - consolekey = SDLK_BACKQUOTE; - chatkey = SDLK_t; + consolekey = SDL_SCANCODE_GRAVE; } void SaveSettings() @@ -66,6 +86,8 @@ void SaveSettings() opstream << newscreenwidth; opstream << "\nScreenheight:\n"; opstream << newscreenheight; + opstream << "\nFullscreen:\n"; + opstream << fullscreen; opstream << "\nMouse sensitivity:\n"; opstream << usermousesensitivity; opstream << "\nBlur(0,1):\n"; @@ -117,27 +139,25 @@ void SaveSettings() opstream << "\nVolume:\n"; opstream << volume; opstream << "\nForward key:\n"; - opstream << Input::keyToChar(forwardkey); + opstream << forwardkey; opstream << "\nBack key:\n"; - opstream << Input::keyToChar(backkey); + opstream << backkey; opstream << "\nLeft key:\n"; - opstream << Input::keyToChar(leftkey); + opstream << leftkey; opstream << "\nRight key:\n"; - opstream << Input::keyToChar(rightkey); + opstream << rightkey; opstream << "\nJump key:\n"; - opstream << Input::keyToChar(jumpkey); + opstream << jumpkey; opstream << "\nCrouch key:\n"; - opstream << Input::keyToChar(crouchkey); + opstream << crouchkey; opstream << "\nDraw key:\n"; - opstream << Input::keyToChar(drawkey); + opstream << drawkey; opstream << "\nThrow key:\n"; - opstream << Input::keyToChar(throwkey); + opstream << throwkey; opstream << "\nAttack key:\n"; - opstream << Input::keyToChar(attackkey); + opstream << attackkey; opstream << "\nConsole key:\n"; - opstream << Input::keyToChar(consolekey); - opstream << "\nChat key:\n"; - opstream << Input::keyToChar(chatkey); + opstream << consolekey; opstream << "\nDamage bar:\n"; opstream << showdamagebar; opstream << "\nStereoMode:\n"; @@ -180,6 +200,8 @@ bool LoadSettings() ipstream >> kContextWidth; } else if ( !strncmp(setting, "Screenheight", 12) ) { ipstream >> kContextHeight; + } else if ( !strncmp(setting, "Fullscreen", 10) ) { + ipstream >> fullscreen; } else if ( !strncmp(setting, "Mouse sensitivity", 17) ) { ipstream >> usermousesensitivity; } else if ( !strncmp(setting, "Blur", 4) ) { @@ -238,38 +260,25 @@ bool LoadSettings() } else if ( !strncmp(setting, "Volume", 6) ) { ipstream >> volume; } else if ( !strncmp(setting, "Forward key", 11) ) { - ipstream.getline( string, sizeof(string) ); - forwardkey = Input::CharToKey(string); + ipstream >> forwardkey; } else if ( !strncmp(setting, "Back key", 8) ) { - ipstream.getline( string, sizeof(string) ); - backkey = Input::CharToKey(string); + ipstream >> backkey; } else if ( !strncmp(setting, "Left key", 8) ) { - ipstream.getline( string, sizeof(string) ); - leftkey = Input::CharToKey(string); + ipstream >> leftkey; } else if ( !strncmp(setting, "Right key", 9) ) { - ipstream.getline( string, sizeof(string) ); - rightkey = Input::CharToKey(string); + ipstream >> rightkey; } else if ( !strncmp(setting, "Jump key", 8) ) { - ipstream.getline( string, sizeof(string) ); - jumpkey = Input::CharToKey(string); + ipstream >> jumpkey; } else if ( !strncmp(setting, "Crouch key", 10) ) { - ipstream.getline( string, sizeof(string) ); - crouchkey = Input::CharToKey(string); + ipstream >> crouchkey; } else if ( !strncmp(setting, "Draw key", 8) ) { - ipstream.getline( string, sizeof(string) ); - drawkey = Input::CharToKey(string); + ipstream >> drawkey; } else if ( !strncmp(setting, "Throw key", 9) ) { - ipstream.getline( string, sizeof(string) ); - throwkey = Input::CharToKey(string); + ipstream >> throwkey; } else if ( !strncmp(setting, "Attack key", 10) ) { - ipstream.getline( string, sizeof(string) ); - attackkey = Input::CharToKey(string); + ipstream >> attackkey; } else if ( !strncmp(setting, "Console key", 11) ) { - ipstream.getline( string, sizeof(string) ); - consolekey = Input::CharToKey(string); - } else if ( !strncmp(setting, "Chat key", 8) ) { - ipstream.getline( string, sizeof(string) ); - chatkey = Input::CharToKey(string); + ipstream >> consolekey; } else if ( !strncmp(setting, "Damage bar", 10) ) { ipstream >> showdamagebar; } else if ( !strncmp(setting, "StereoMode", 10) ) { @@ -305,9 +314,9 @@ bool LoadSettings() if (detail < 0) detail = 0; if (screenwidth < 0) - screenwidth = 640; + screenwidth = 1024; if (screenheight < 0) - screenheight = 480; + screenheight = 768; return true; }