X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FSettings.cpp;h=00495f9c94d6fb30a9805936d0ea2ec465560cd6;hb=c44a844d9305c4f1f7dd0479e4a3af3e90b96a1b;hp=ef3cebe22e9f5ead286eff1659636a12d9d2fd93;hpb=b757d628d06570c93feb2f485b7a9f9b8134ca25;p=lugaru.git diff --git a/Source/Settings.cpp b/Source/Settings.cpp index ef3cebe..00495f9 100644 --- a/Source/Settings.cpp +++ b/Source/Settings.cpp @@ -2,7 +2,9 @@ #include "Game.h" #include "Input.h" -void DefaultSettings(Game &game) { +using namespace Game; + +void DefaultSettings() { detail=1; ismotionblur=0; usermousesensitivity=1; @@ -31,37 +33,37 @@ void DefaultSettings(Game &game) { vblsync=1; debugmode=0; - game.crouchkey=SDLK_LSHIFT; - game.jumpkey=SDLK_SPACE; - game.leftkey=SDLK_a; - game.forwardkey=SDLK_w; - game.backkey=SDLK_s; - game.rightkey=SDLK_d; - game.drawkey=SDLK_e; - game.throwkey=SDLK_q; - game.attackkey=MOUSEBUTTON1; - game.consolekey=SDLK_BACKQUOTE; - game.chatkey=SDLK_t; + crouchkey=SDLK_LSHIFT; + jumpkey=SDLK_SPACE; + leftkey=SDLK_a; + forwardkey=SDLK_w; + backkey=SDLK_s; + rightkey=SDLK_d; + drawkey=SDLK_e; + throwkey=SDLK_q; + attackkey=MOUSEBUTTON1; + consolekey=SDLK_BACKQUOTE; + chatkey=SDLK_t; } -void SaveSettings(Game &game) { - if(game.newdetail<0) game.newdetail=0; - if(game.newdetail>2) game.newdetail=2; - if(game.newscreenwidth>3000) game.newscreenwidth=screenwidth; - if(game.newscreenwidth<0) game.newscreenwidth=screenwidth; - if(game.newscreenheight>3000) game.newscreenheight=screenheight; - if(game.newscreenheight<0) game.newscreenheight=screenheight; +void SaveSettings() { + if(newdetail<0) newdetail=0; + if(newdetail>2) newdetail=2; + if(newscreenwidth>3000) newscreenwidth=screenwidth; + if(newscreenwidth<0) newscreenwidth=screenwidth; + if(newscreenheight>3000) newscreenheight=screenheight; + if(newscreenheight<0) newscreenheight=screenheight; ofstream opstream(ConvertFileName(":Data:config.txt", "w")); opstream << "Screenwidth:\n"; - opstream << game.newscreenwidth; + opstream << newscreenwidth; opstream << "\nScreenheight:\n"; - opstream << game.newscreenheight; + opstream << newscreenheight; opstream << "\nMouse sensitivity:\n"; opstream << usermousesensitivity; opstream << "\nBlur(0,1):\n"; opstream << ismotionblur; opstream << "\nOverall Detail(0,1,2) higher=better:\n"; - opstream << game.newdetail; + opstream << newdetail; opstream << "\nFloating jump:\n"; opstream << floatjump; opstream << "\nMouse jump:\n"; @@ -106,27 +108,27 @@ void SaveSettings(Game &game) { opstream << "\nVolume:\n"; opstream << volume; opstream << "\nForward key:\n"; - opstream << Input::keyToChar(game.forwardkey); + opstream << Input::keyToChar(forwardkey); opstream << "\nBack key:\n"; - opstream << Input::keyToChar(game.backkey); + opstream << Input::keyToChar(backkey); opstream << "\nLeft key:\n"; - opstream << Input::keyToChar(game.leftkey); + opstream << Input::keyToChar(leftkey); opstream << "\nRight key:\n"; - opstream << Input::keyToChar(game.rightkey); + opstream << Input::keyToChar(rightkey); opstream << "\nJump key:\n"; - opstream << Input::keyToChar(game.jumpkey); + opstream << Input::keyToChar(jumpkey); opstream << "\nCrouch key:\n"; - opstream << Input::keyToChar(game.crouchkey); + opstream << Input::keyToChar(crouchkey); opstream << "\nDraw key:\n"; - opstream << Input::keyToChar(game.drawkey); + opstream << Input::keyToChar(drawkey); opstream << "\nThrow key:\n"; - opstream << Input::keyToChar(game.throwkey); + opstream << Input::keyToChar(throwkey); opstream << "\nAttack key:\n"; - opstream << Input::keyToChar(game.attackkey); + opstream << Input::keyToChar(attackkey); opstream << "\nConsole key:\n"; - opstream << Input::keyToChar(game.consolekey); + opstream << Input::keyToChar(consolekey); opstream << "\nChat key:\n"; - opstream << Input::keyToChar(game.chatkey); + opstream << Input::keyToChar(chatkey); opstream << "\nDamage bar:\n"; opstream << showdamagebar; opstream << "\nStereoMode:\n"; @@ -138,7 +140,7 @@ void SaveSettings(Game &game) { opstream.close(); } -bool LoadSettings(Game &game) { +bool LoadSettings() { ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in); if ( !ipstream || ipstream.fail() ) { printf("Config file not found\n"); @@ -224,37 +226,37 @@ bool LoadSettings(Game &game) { ipstream >> volume; } else if ( !strncmp(setting, "Forward key", 11) ) { ipstream.getline( string, sizeof(string) ); - game.forwardkey = Input::CharToKey(string); + forwardkey = Input::CharToKey(string); } else if ( !strncmp(setting, "Back key", 8) ) { ipstream.getline( string, sizeof(string) ); - game.backkey = Input::CharToKey(string); + backkey = Input::CharToKey(string); } else if ( !strncmp(setting, "Left key", 8) ) { ipstream.getline( string, sizeof(string) ); - game.leftkey = Input::CharToKey(string); + leftkey = Input::CharToKey(string); } else if ( !strncmp(setting, "Right key", 9) ) { ipstream.getline( string, sizeof(string) ); - game.rightkey = Input::CharToKey(string); + rightkey = Input::CharToKey(string); } else if ( !strncmp(setting, "Jump key", 8) ) { ipstream.getline( string, sizeof(string) ); - game.jumpkey = Input::CharToKey(string); + jumpkey = Input::CharToKey(string); } else if ( !strncmp(setting, "Crouch key", 10) ) { ipstream.getline( string, sizeof(string) ); - game.crouchkey = Input::CharToKey(string); + crouchkey = Input::CharToKey(string); } else if ( !strncmp(setting, "Draw key", 8) ) { ipstream.getline( string, sizeof(string) ); - game.drawkey = Input::CharToKey(string); + drawkey = Input::CharToKey(string); } else if ( !strncmp(setting, "Throw key", 9) ) { ipstream.getline( string, sizeof(string) ); - game.throwkey = Input::CharToKey(string); + throwkey = Input::CharToKey(string); } else if ( !strncmp(setting, "Attack key", 10) ) { ipstream.getline( string, sizeof(string) ); - game.attackkey = Input::CharToKey(string); + attackkey = Input::CharToKey(string); } else if ( !strncmp(setting, "Console key", 11) ) { ipstream.getline( string, sizeof(string) ); - game.consolekey = Input::CharToKey(string); + consolekey = Input::CharToKey(string); } else if ( !strncmp(setting, "Chat key", 8) ) { ipstream.getline( string, sizeof(string) ); - game.chatkey = Input::CharToKey(string); + chatkey = Input::CharToKey(string); } else if ( !strncmp(setting, "Damage bar", 10) ) { ipstream >> showdamagebar; } else if ( !strncmp(setting, "StereoMode", 10) ) {