X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FQuaternions.cpp;h=ff1ad7116b90ba2e73561d65047e53854db5de74;hb=cc92cb7b7f9b87cb791c504bf930d622d74db368;hp=16ee7d689c95f817d6ca88c1ec7a129db677153a;hpb=cd043e3f9e26c2b3406b40a354c2840941e9db7f;p=lugaru.git diff --git a/Source/Quaternions.cpp b/Source/Quaternions.cpp index 16ee7d6..ff1ad71 100644 --- a/Source/Quaternions.cpp +++ b/Source/Quaternions.cpp @@ -1,5 +1,6 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. @@ -279,7 +280,7 @@ bool LineFacet(Vector p1, Vector p2, Vector pa, Vector pb, Vector pc, Vector *p) { static float d; static float denom, mu; - static Vector n, pa1, pa2, pa3; + static Vector n; //Calculate the parameters for the plane n.x = (pb.y - pa.y) * (pc.z - pa.z) - (pb.z - pa.z) * (pc.y - pa.y); @@ -391,7 +392,7 @@ bool LineFacet(XYZ p1, XYZ p2, XYZ pa, XYZ pb, XYZ pc, XYZ *p) { static float d; static float denom, mu; - static XYZ n, pa1, pa2, pa3; + static XYZ n; //Calculate the parameters for the plane n.x = (pb.y - pa.y) * (pc.z - pa.z) - (pb.z - pa.z) * (pc.y - pa.y); @@ -422,7 +423,7 @@ float LineFacetd(XYZ p1, XYZ p2, XYZ pa, XYZ pb, XYZ pc, XYZ *p) { static float d; static float denom, mu; - static XYZ n, pa1, pa2, pa3; + static XYZ n; //Calculate the parameters for the plane n.x = (pb.y - pa.y) * (pc.z - pa.z) - (pb.z - pa.z) * (pc.y - pa.y); @@ -453,7 +454,6 @@ float LineFacetd(XYZ p1, XYZ p2, XYZ pa, XYZ pb, XYZ pc, XYZ n, XYZ *p) { static float d; static float denom, mu; - static XYZ pa1, pa2, pa3; //Calculate the parameters for the plane d = - n.x * pa.x - n.y * pa.y - n.z * pa.z; @@ -479,7 +479,7 @@ float LineFacetd(XYZ *p1, XYZ *p2, XYZ *pa, XYZ *pb, XYZ *pc, XYZ *p) { static float d; static float denom, mu; - static XYZ pa1, pa2, pa3, n; + static XYZ n; //Calculate the parameters for the plane n.x = (pb->y - pa->y) * (pc->z - pa->z) - (pb->z - pa->z) * (pc->y - pa->y); @@ -510,7 +510,6 @@ float LineFacetd(XYZ *p1, XYZ *p2, XYZ *pa, XYZ *pb, XYZ *pc, XYZ *n, XYZ *p) { static float d; static float denom, mu; - static XYZ pa1, pa2, pa3; //Calculate the parameters for the plane d = - n->x * pa->x - n->y * pa->y - n->z * pa->z;