X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FPerson.h;h=f98f494d7278d018b91ee5d97965d2f74f7b548a;hb=3f27343fe706bb582974ca77dffb39ae1791d76f;hp=4b165fb1683454e019e30045e86b51dc8125e809;hpb=8e94b0e0f79e8fc55ace5699ffe039462d9e155d;p=lugaru.git diff --git a/Source/Person.h b/Source/Person.h index 4b165fb..f98f494 100644 --- a/Source/Person.h +++ b/Source/Person.h @@ -1,22 +1,21 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #ifndef _PERSON_H_ @@ -129,6 +128,7 @@ public: float permanentdamage; float superpermanentdamage; float lastcollide; + /* Seems to be 0 = alive, 1 = unconscious, 2 = dead */ int dead; float jumppower; @@ -272,10 +272,12 @@ public: int num_weapons; int weaponids[4]; + /* Key of weaponids which is the weapon in hand, if any. -1 otherwise. + * Always 0 or -1 as activeweapon is moved to position 0 when taken */ int weaponactive; int weaponstuck; + /* 0 or 1 to say if weapon is stuck in the front or the back */ int weaponstuckwhere; - int weaponwhere; int numwaypoints; XYZ waypoints[90]; @@ -394,6 +396,8 @@ public: void setAnimation(int); void DoAnimations(); void RagDoll(bool checkcollision); + + void takeWeapon (int weaponId); }; const int maxplayers = 10;