X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FPerson.h;h=f37a0ee310ba561e0b6a7bc4aeb4c5a617b75742;hb=26debbd380c6922e5a0b60d99567c6374a4fef9a;hp=eed0a27490c1ae82db107f3092e88a463fe31785;hpb=f1f55db0495129376cff147ade264b4294f9bdc7;p=lugaru.git diff --git a/Source/Person.h b/Source/Person.h index eed0a27..f37a0ee 100644 --- a/Source/Person.h +++ b/Source/Person.h @@ -47,8 +47,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define rabbittype 0 #define wolftype 1 -struct Person +class Person { + public: int whichpatchx; int whichpatchz; @@ -92,15 +93,15 @@ struct Person bool immobile; float velspeed; - float targetrotation; + float targetyaw; float targetrot; float rot; float oldrot; - float lookrotation; - float lookrotation2; - float rotation; - float rotation2; - float lowrotation; + float lookyaw; + float lookpitch; + float yaw; + float pitch; + float lowyaw; float tilt; float targettilt; float tilt2; @@ -137,8 +138,8 @@ struct Person int direction; float texupdatedelay; - float headrotation,headrotation2; - float targetheadrotation,targetheadrotation2; + float headyaw,headpitch; + float targetheadyaw,targetheadpitch; bool onterrain; bool pause; @@ -179,7 +180,6 @@ struct Person float turnspeed; int aitype; - int aitarget; float aiupdatedelay; float losupdatedelay; int ally; @@ -412,12 +412,9 @@ struct Person void DoHead(); void DoMipmaps() { - glBindTexture(GL_TEXTURE_2D, skeleton.drawmodel.textureptr); - gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB, - skeleton.skinsize, - skeleton.skinsize, - GL_RGB, GL_UNSIGNED_BYTE, - &skeleton.skinText[0]); + skeleton.drawmodel.textureptr.bind(); + glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, skeleton.skinsize, skeleton.skinsize, 0, GL_RGB, GL_UNSIGNED_BYTE, &skeleton.skinText[0]); } int SphereCheck(XYZ *p1,float radius, XYZ *p, XYZ *move, float *rotate, Model *model); @@ -425,6 +422,8 @@ struct Person void Puff(int whichlabel); void FootLand(int which, float opacity); void DoStuff(); + Joint& getJointFor(int); + void setAnimation(int); void DoAnimations(); void RagDoll(bool checkcollision); };