X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FPerson.h;h=cb62622f0710f4984aa2e846e5797cde223dd139;hb=bdabd9d4a53be2fa9d90f900f7e5949d2f0ef75c;hp=801553a394e363e83515e7ab37da14df5e0a3f38;hpb=90a372e7d97dd17e83a02732444788cc4b8f31a0;p=lugaru.git diff --git a/Source/Person.h b/Source/Person.h index 801553a..cb62622 100644 --- a/Source/Person.h +++ b/Source/Person.h @@ -25,14 +25,14 @@ along with Lugaru. If not, see . #include "gamegl.h" #include "Quaternions.h" -#include "Skeleton.h" +#include "Animation/Skeleton.h" #include "Models.h" #include "Terrain.h" #include "Sprite.h" #include #include #include "Weapons.h" -#include "Animation.h" +#include "Animation/Animation.h" #define passivetype 0 #define guardtype 1 @@ -47,6 +47,12 @@ along with Lugaru. If not, see . #define rabbittype 0 #define wolftype 1 +struct InvalidPersonException : public exception { + const char * what () const throw () { + return "Invalid weapon number"; + } +}; + class Person : public enable_shared_from_this { public: @@ -88,7 +94,6 @@ public: XYZ realoldcoords; XYZ oldcoords; XYZ coords; - XYZ originalcoords; XYZ velocity; XYZ proportionhead; @@ -133,14 +138,11 @@ public: float jumppower; bool onground; - int madskills; int wentforweapon; bool calcrot; - bool backwardsanim; - XYZ facing; float bleeding; @@ -193,7 +195,6 @@ public: float aiupdatedelay; float losupdatedelay; int ally; - XYZ movetarget; float collide; float collided; float avoidcollided; @@ -228,7 +229,6 @@ public: float weaponmissdelay; float highreversaldelay; float lowreversaldelay; - float nocollidedelay; int creature; @@ -263,10 +263,8 @@ public: bool onfire; float onfiredelay; float burnt; - float fireduration; float flamedelay; - float updatestuffdelay; int playerdetail; @@ -283,8 +281,6 @@ public: XYZ waypoints[90]; int waypointtype[90]; float pausetime; - bool hastempwaypoint; - XYZ tempwaypoint; XYZ headtarget; float interestdelay; @@ -297,10 +293,8 @@ public: int lastpathfindpoint2; int lastpathfindpoint3; int lastpathfindpoint4; - bool onpath; int waypoint; - bool jumppath; XYZ lastseen; float lastseentime; @@ -308,6 +302,7 @@ public: float stunned; float surprised; float runninghowlong; + int occluded; int lastoccluded; int laststanding; int escapednum; @@ -320,21 +315,21 @@ public: int whichskin; bool rabbitkickragdoll; - XYZ averageloc; - XYZ oldaverageloc; - Animation tempanimation; - float occluded; - bool jumpclimb; + Person(); + Person(FILE*, int, unsigned); + void skeletonLoad(bool clothes = false); // convenience functions inline Joint& joint(int bodypart) { return skeleton.joints[skeleton.jointlabels[bodypart]]; } inline XYZ& jointPos(int bodypart) { return joint(bodypart).position; } inline XYZ& jointVel(int bodypart) { return joint(bodypart).velocity; } + inline AnimationFrame& currentFrame() { return Animation::animations.at(animCurrent).frames.at(frameCurrent); } + inline AnimationFrame& targetFrame() { return Animation::animations.at(animTarget).frames.at(frameTarget); } void CheckKick(); @@ -391,7 +386,7 @@ public: int SphereCheck(XYZ *p1, float radius, XYZ *p, XYZ *move, float *rotate, Model *model); int DrawSkeleton(); void Puff(int whichlabel); - void FootLand(int which, float opacity); + void FootLand(bodypart whichfoot, float opacity); void DoStuff(); void setAnimation(int); void DoAnimations(); @@ -400,7 +395,7 @@ public: void takeWeapon (int weaponId); bool addClothes(const int& clothesId); - bool addClothes(const char* fileName); + void addClothes(); }; const int maxplayers = 10;