X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FPerson.h;h=a11f22bdafb074882c302ae2731af931937e773c;hb=f38eb24f446b94d592d97b24b315bb44bed7b12c;hp=235f14d624f335dffa3ef722e2208e8342e5efe9;hpb=bf99f4428d07954f6586112f211ac4fb63946331;p=lugaru.git diff --git a/Source/Person.h b/Source/Person.h index 235f14d..a11f22b 100644 --- a/Source/Person.h +++ b/Source/Person.h @@ -47,6 +47,12 @@ along with Lugaru. If not, see . #define rabbittype 0 #define wolftype 1 +struct InvalidPersonException : public exception { + const char * what () const throw () { + return "Invalid weapon number"; + } +}; + class Person : public enable_shared_from_this { public: @@ -88,7 +94,6 @@ public: XYZ realoldcoords; XYZ oldcoords; XYZ coords; - XYZ originalcoords; XYZ velocity; XYZ proportionhead; @@ -128,18 +133,16 @@ public: float permanentdamage; float superpermanentdamage; float lastcollide; + /* Seems to be 0 = alive, 1 = unconscious, 2 = dead */ int dead; float jumppower; bool onground; - int madskills; int wentforweapon; bool calcrot; - bool backwardsanim; - XYZ facing; float bleeding; @@ -192,7 +195,6 @@ public: float aiupdatedelay; float losupdatedelay; int ally; - XYZ movetarget; float collide; float collided; float avoidcollided; @@ -227,7 +229,6 @@ public: float weaponmissdelay; float highreversaldelay; float lowreversaldelay; - float nocollidedelay; int creature; @@ -262,26 +263,24 @@ public: bool onfire; float onfiredelay; float burnt; - float fireduration; float flamedelay; - float updatestuffdelay; int playerdetail; int num_weapons; int weaponids[4]; + /* Key of weaponids which is the weapon in hand, if any. -1 otherwise. + * Always 0 or -1 as activeweapon is moved to position 0 when taken */ int weaponactive; int weaponstuck; + /* 0 or 1 to say if weapon is stuck in the front or the back */ int weaponstuckwhere; - int weaponwhere; int numwaypoints; XYZ waypoints[90]; int waypointtype[90]; float pausetime; - bool hastempwaypoint; - XYZ tempwaypoint; XYZ headtarget; float interestdelay; @@ -294,10 +293,8 @@ public: int lastpathfindpoint2; int lastpathfindpoint3; int lastpathfindpoint4; - bool onpath; int waypoint; - bool jumppath; XYZ lastseen; float lastseentime; @@ -305,6 +302,7 @@ public: float stunned; float surprised; float runninghowlong; + int occluded; int lastoccluded; int laststanding; int escapednum; @@ -317,16 +315,12 @@ public: int whichskin; bool rabbitkickragdoll; - XYZ averageloc; - XYZ oldaverageloc; - Animation tempanimation; - float occluded; - bool jumpclimb; - + Person(); + Person(FILE*, int, unsigned); // convenience functions inline Joint& joint(int bodypart) { return skeleton.joints[skeleton.jointlabels[bodypart]]; } @@ -388,13 +382,16 @@ public: int SphereCheck(XYZ *p1, float radius, XYZ *p, XYZ *move, float *rotate, Model *model); int DrawSkeleton(); void Puff(int whichlabel); - void FootLand(int which, float opacity); + void FootLand(bodyparts whichfoot, float opacity); void DoStuff(); void setAnimation(int); void DoAnimations(); void RagDoll(bool checkcollision); void takeWeapon (int weaponId); + + bool addClothes(const int& clothesId); + void addClothes(); }; const int maxplayers = 10;