X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FPerson.h;h=60cc8616754fda39e805f17468912f6dbbf03bac;hb=cfdbe0ad0521045b27a60dbb1c963ea6dfdcda5a;hp=88826338cf724c738fa103b1a8f3112e6508be2f;hpb=4f6fe7f0aa492634a219ae0f194d6640ec3da429;p=lugaru.git diff --git a/Source/Person.h b/Source/Person.h index 8882633..60cc861 100644 --- a/Source/Person.h +++ b/Source/Person.h @@ -28,7 +28,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Quaternions.h" #include "Skeleton.h" #include "Models.h" -#include "Constants.h" #include "Terrain.h" #include "Sprite.h" #include @@ -48,8 +47,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define rabbittype 0 #define wolftype 1 -struct Person +class Person { + public: int whichpatchx; int whichpatchz; @@ -180,7 +180,6 @@ struct Person float turnspeed; int aitype; - int aitarget; float aiupdatedelay; float losupdatedelay; int ally; @@ -411,15 +410,27 @@ struct Person void Reverse(); void DoDamage(float howmuch); void DoHead(); - void DoMipmaps(int howmanylevels, float startx, float endx, float starty, float endy); + void DoMipmaps() + { + glBindTexture(GL_TEXTURE_2D, skeleton.drawmodel.textureptr); + gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB, + skeleton.skinsize, + skeleton.skinsize, + GL_RGB, GL_UNSIGNED_BYTE, + &skeleton.skinText[0]); + } + int SphereCheck(XYZ *p1,float radius, XYZ *p, XYZ *move, float *rotate, Model *model); int DrawSkeleton(); void Puff(int whichlabel); void FootLand(int which, float opacity); void DoStuff(); + Joint& getJointFor(int); + void setAnimation(int); void DoAnimations(); void RagDoll(bool checkcollision); }; +const int maxplayers = 10; extern Person player[maxplayers]; #endif