X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FPerson.h;h=2f0a6ca982b5482f973f192956ab036f064f62b6;hb=ff29f47f799d99cec7c2a6aa2cf818da2b931fc5;hp=754a046676763e5f138798723124659e11fdad68;hpb=320a287705c0463c6f8943ad9cf4c407c556f703;p=lugaru.git diff --git a/Source/Person.h b/Source/Person.h index 754a046..2f0a6ca 100644 --- a/Source/Person.h +++ b/Source/Person.h @@ -1,22 +1,21 @@ /* Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #ifndef _PERSON_H_ @@ -31,6 +30,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Terrain.h" #include "Sprite.h" #include +#include #include "Weapons.h" #include "Animation.h" @@ -47,9 +47,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define rabbittype 0 #define wolftype 1 -class Person +class Person : public enable_shared_from_this { public: + static std::vector> players; + int whichpatchx; int whichpatchz; @@ -126,6 +128,7 @@ public: float permanentdamage; float superpermanentdamage; float lastcollide; + /* Seems to be 0 = alive, 1 = unconscious, 2 = dead */ int dead; float jumppower; @@ -153,7 +156,7 @@ public: float grabdelay; - Person *victim; + std::shared_ptr victim; bool hasvictim; float updatedelay; @@ -229,7 +232,7 @@ public: int creature; - int id; + unsigned id; Skeleton skeleton; @@ -269,10 +272,12 @@ public: int num_weapons; int weaponids[4]; + /* Key of weaponids which is the weapon in hand, if any. -1 otherwise. + * Always 0 or -1 as activeweapon is moved to position 0 when taken */ int weaponactive; int weaponstuck; + /* 0 or 1 to say if weapon is stuck in the front or the back */ int weaponstuckwhere; - int weaponwhere; int numwaypoints; XYZ waypoints[90]; @@ -326,10 +331,11 @@ public: - // convenience - Joint& joint(int); - XYZ& jointPos(int); - XYZ& jointVel(int); + // convenience functions + inline Joint& joint(int bodypart) { return skeleton.joints[skeleton.jointlabels[bodypart]]; } + inline XYZ& jointPos(int bodypart) { return joint(bodypart).position; } + inline XYZ& jointVel(int bodypart) { return joint(bodypart).velocity; } + void CheckKick(); void CatchFire(); @@ -390,8 +396,13 @@ public: void setAnimation(int); void DoAnimations(); void RagDoll(bool checkcollision); + + void takeWeapon (int weaponId); + + bool addClothes(const int& clothesId); + void addClothes(); }; const int maxplayers = 10; -extern Person player[maxplayers]; + #endif