X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FPerson.h;h=21768a4f2494ea64fea340c33cea7ed62349fc1e;hb=4d0ec1838440e55f24e8ec9501a62348cd9e2ec3;hp=0c030ab3cae27c6962de5511b886be3fb6c2e640;hpb=8adc09e313ab2cec1ba28ac9a929b90880d9b2b1;p=lugaru.git diff --git a/Source/Person.h b/Source/Person.h index 0c030ab..21768a4 100644 --- a/Source/Person.h +++ b/Source/Person.h @@ -25,14 +25,14 @@ along with Lugaru. If not, see . #include "gamegl.h" #include "Quaternions.h" -#include "Skeleton.h" +#include "Animation/Skeleton.h" #include "Models.h" #include "Terrain.h" #include "Sprite.h" #include #include #include "Weapons.h" -#include "Animation.h" +#include "Animation/Animation.h" #define passivetype 0 #define guardtype 1 @@ -47,6 +47,12 @@ along with Lugaru. If not, see . #define rabbittype 0 #define wolftype 1 +struct InvalidPersonException : public exception { + const char * what () const throw () { + return "Invalid weapon number"; + } +}; + class Person : public enable_shared_from_this { public: @@ -296,6 +302,7 @@ public: float stunned; float surprised; float runninghowlong; + int occluded; int lastoccluded; int laststanding; int escapednum; @@ -310,11 +317,12 @@ public: Animation tempanimation; - float occluded; - bool jumpclimb; Person(); + Person(FILE*, int, unsigned); + + void skeletonLoad(bool clothes = false); // convenience functions inline Joint& joint(int bodypart) { return skeleton.joints[skeleton.jointlabels[bodypart]]; } @@ -376,7 +384,7 @@ public: int SphereCheck(XYZ *p1, float radius, XYZ *p, XYZ *move, float *rotate, Model *model); int DrawSkeleton(); void Puff(int whichlabel); - void FootLand(int which, float opacity); + void FootLand(bodyparts whichfoot, float opacity); void DoStuff(); void setAnimation(int); void DoAnimations();