X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FPerson.cpp;h=d77c81e6b47b3cb341ccc12f691158970f1a79f8;hb=5e75f94daefef68f2d0cfd631116f960d222dab0;hp=b9e61813b4c34900d6da5d67fc3922efca118018;hpb=617a36f729718c59c2f886fd4a1d145388e7c8bc;p=lugaru.git diff --git a/Source/Person.cpp b/Source/Person.cpp index b9e6181..d77c81e 100644 --- a/Source/Person.cpp +++ b/Source/Person.cpp @@ -24,6 +24,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "openal_wrapper.h" #include "Animation.h" #include "Sounds.h" +#include "Awards.h" +#include "Game.h" extern float multiplier; extern int channels[100]; @@ -51,11 +53,8 @@ extern float terraindetail; extern float viewdistance; extern float blackout; extern int difficulty; -extern Weapons weapons; extern bool decals; extern float fadestart; -extern Person player[maxplayers]; -extern int numplayers; extern bool freeze; extern bool winfreeze; extern float flashamount,flashr,flashg,flashb; @@ -84,29 +83,13 @@ extern bool reversaltrain; extern bool canattack; extern bool cananger; extern float damagedealt; -extern float damagetaken; extern int hostile; extern float hostiletime; -extern int numfalls; -extern int numflipfail; -extern int numseen; -extern int numswordattack; -extern int numknifeattack; -extern int numunarmedattack; -extern int numescaped; -extern int numflipped; -extern int numwallflipped; -extern int numthrowkill; -extern int numafterkill; -extern int numreversals; -extern int numattacks; -extern int maxalarmed; extern int indialogue; extern bool gamestarted; -extern OPENAL_STREAM * strm[20]; extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused); extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused); @@ -221,7 +204,7 @@ void Person::CatchFire(){ vel[1]=velocity.y; vel[2]=velocity.z; //PlaySoundEx( firesound, samp[firesound], NULL, true); - PlayStreamEx( stream_firesound, strm[stream_firesound], NULL, true); + PlayStreamEx( stream_firesound, samp[stream_firesound], NULL, true); OPENAL_3D_SetAttributes(channels[stream_firesound], gLoc, vel); OPENAL_SetVolume(channels[stream_firesound], 256); OPENAL_SetPaused(channels[stream_firesound], false);