X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FPerson.cpp;h=90fdabe8beb97bdf89f9c1f322c0ffe80ede4b41;hb=9ead3c26970320fb32e1b49ec9f4ac2ee3a00a96;hp=b73812151f35c760199201e59160c9de159e5873;hpb=c84fb27b1b242249929b90c2b50f2c92c6a0556d;p=lugaru.git diff --git a/Source/Person.cpp b/Source/Person.cpp index b738121..90fdabe 100644 --- a/Source/Person.cpp +++ b/Source/Person.cpp @@ -357,22 +357,13 @@ bool Person::isWallJump(){ else return 0; } -void SolidHitBonus(){ - if(bonustime<1.5&&(bonus==fourxcombo||bonus==megacombo)){ - award_bonus(0, megacombo); - } - else if(bonustime<1.5&&bonus==threexcombo){ - award_bonus(0, fourxcombo); - } - else if(bonustime<1.5&&bonus==twoxcombo){ - award_bonus(0, threexcombo); - } - else if(bonustime<1.5&&bonus==solidhit){ - award_bonus(0, twoxcombo); - } - else { - award_bonus(0, solidhit); - } +static void +SolidHitBonus(int playerid) +{ + if (bonustime < 1.5 && bonus >= solidhit && bonus <= megacombo) + award_bonus(playerid, bonus == megacombo ? bonus : bonus + 1); + else + award_bonus(playerid, solidhit); } void Person::DoBlood(float howmuch,int which){ @@ -1819,10 +1810,8 @@ void Person::DoAnimations(){ victim->spurt=1; victim->DoBloodBig(1/victim->armorhead,210); } - award_bonus(id, TackleBonus); - if(id==0){ - if(victim->aitype==gethelptype)bonusvalue=50; - } + award_bonus(id, TackleBonus, + victim->aitype == gethelptype ? 50 : 0); } } @@ -2297,9 +2286,7 @@ void Person::DoAnimations(){ victim->Puff(head); victim->DoDamage(damagemult*100/victim->protectionhead); - if(id==0){ - SolidHitBonus(); - } + SolidHitBonus(id); } } @@ -2391,12 +2378,10 @@ void Person::DoAnimations(){ victim->Puff(head); victim->DoDamage(damagemult*150/victim->protectionhead); - if(victim->damage>victim->damagetolerance){ + if(victim->damage>victim->damagetolerance) award_bonus(id, style); - } - else if(id==0){ - SolidHitBonus(); - } + else + SolidHitBonus(id); } } @@ -2442,12 +2427,10 @@ void Person::DoAnimations(){ victim->Puff(head); victim->DoDamage(damagemult*150/victim->protectionhead); - if(victim->damage>victim->damagetolerance){ + if(victim->damage>victim->damagetolerance) award_bonus(id, style); - } - else if(id==0){ - SolidHitBonus(); - } + else + SolidHitBonus(id); } } @@ -2607,9 +2590,8 @@ void Person::DoAnimations(){ for(i=0;iskeleton.num_joints;i++){ victim->skeleton.joints[i].velocity+=relative*damagemult*20; } - if(id==0&&!victim->dead){ - SolidHitBonus(); - } + if(!victim->dead) + SolidHitBonus(id); victim->Puff(abdomen); victim->DoDamage(damagemult*20/victim->protectionhigh); @@ -2622,7 +2604,6 @@ void Person::DoAnimations(){ } if((targetanimation==crouchstabanim||targetanimation==swordgroundstabanim)&&animation[targetanimation].label[currentframe]==5){ - // if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*9){ //if(id==0)camerashake+=.4; float gLoc[3]; float vel[3]; @@ -2723,7 +2704,6 @@ void Person::DoAnimations(){ } if((targetanimation==crouchstabanim||targetanimation==swordgroundstabanim)&&animation[targetanimation].label[currentframe]==6){ - // if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*9){ //if(id==0)camerashake+=.4; float gLoc[3]; float vel[3]; @@ -2848,7 +2828,6 @@ void Person::DoAnimations(){ vel[0]=velocity.x; vel[1]=velocity.y; vel[2]=velocity.z; - //if(!victim->isIdle()||victim->damage>victim->damagetolerance-60){ if(1==1){ if(tutoriallevel!=1){ PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true); @@ -2887,9 +2866,7 @@ void Person::DoAnimations(){ victim->Puff(abdomen); victim->DoDamage(damagemult*60/victim->protectionhigh); - if(id==0){ - SolidHitBonus(); - } + SolidHitBonus(id); } } @@ -2906,7 +2883,6 @@ void Person::DoAnimations(){ vel[0]=velocity.x; vel[1]=velocity.y; vel[2]=velocity.z; - //if(!victim->isIdle()||victim->damage>victim->damagetolerance-60){ if(victim->damage<=victim->damagetolerance-60&&normaldotproduct(victim->facing,victim->coords-coords)<(scale*5)*(scale*5)*0&&animation[victim->targetanimation].height!=lowheight){ if(tutoriallevel!=1){ PlaySoundEx( thudsound, samp[thudsound], NULL, true); @@ -2954,9 +2930,7 @@ void Person::DoAnimations(){ victim->Puff(abdomen); victim->DoDamage(damagemult*60/victim->protectionhigh); - if(id==0){ - SolidHitBonus(); - } + SolidHitBonus(id); } } @@ -3044,9 +3018,7 @@ void Person::DoAnimations(){ if(hasvictim) if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4.5&&/*animation[victim->targetanimation].height!=lowheight&&*/victim->targetanimation!=dodgebackanim&&victim->targetanimation!=rollanim){ escapednum=0; - //if(Random()%2){ if(tutoriallevel!=1)victim->DoBloodBig(1.5/victim->armorhigh,225); - //} award_bonus(id, Slicebonus); if(tutoriallevel!=1){ @@ -3125,16 +3097,12 @@ void Person::DoAnimations(){ OPENAL_SetPaused(channels[swordslicesound], false); } //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200; - //if(animation[victim->targetanimation].attack){ - //if(victim->creature==rabbittype){ if(tutoriallevel!=1){ victim->targetframe=0; victim->targetanimation=staggerbackhardanim; victim->targetrotation=targetrotation+180; victim->target=0; } - //} - //} if(tutoriallevel!=1){ if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1; @@ -3398,9 +3366,7 @@ void Person::DoAnimations(){ relative.y=0; Normalise(&relative); - if(id==0){ - SolidHitBonus(); - } + SolidHitBonus(id); if(animation[victim->targetanimation].height==lowheight){ if(Random()%2){ @@ -3525,9 +3491,7 @@ void Person::DoAnimations(){ victim->DoDamage(damagemult*30/victim->protectionlow); } - if(id==0){ - SolidHitBonus(); - } + SolidHitBonus(id); } } @@ -4487,7 +4451,7 @@ void Person::DoAnimations(){ //DoDamage(100); RagDoll(0); skeleton.spinny=0; - if(id!=0)SolidHitBonus(); + SolidHitBonus(!id); // FIXME: tricky id } if(feint){ escapednum++; @@ -4510,7 +4474,7 @@ void Person::DoAnimations(){ //DoDamage(100); RagDoll(0); skeleton.spinny=0; - if(id!=0)SolidHitBonus(); + SolidHitBonus(!id); // FIXME: tricky id } if(feint){ escapednum++; @@ -4659,14 +4623,12 @@ void Person::DoAnimations(){ } if(isLanding()&&landhard){ - //if(abs(velocity.y)>fast_sqrt(velocity.x*velocity.x*velocity.z*velocity.z)){ if(id==0)camerashake+=.4; targetanimation=getLandhard(); targetframe=0; target=0; landhard=0; transspeed=15; - //} } } //skeleton.DoConstraints(); @@ -5512,12 +5474,8 @@ void Person::DoStuff(){ if(terrainnormal.z<0)targetrotation=180-targetrotation; rotation=targetrotation; - //if(skeleton.forward.y<0){ targetframe=0; - //} - //if(skeleton.forward.y>-.3){ // targetframe=2; - //} targetanimation=flipanim; crouchtogglekeydown=1; target=0; @@ -5949,7 +5907,6 @@ void Person::DoStuff(){ if(targetanimation==bounceidleanim||targetanimation==wolfidle||targetanimation==walkanim||targetanimation==drawrightanim||targetanimation==crouchdrawrightanim||targetanimation==drawleftanim||targetanimation==fightidleanim||targetanimation==fightsidestep||targetanimation==hanganim||isCrouch()||targetanimation==backhandspringanim){ //open hands and close mouth - //if(targetanimation!=wolfidle){ if(righthandmorphend!=0&&righthandmorphness==targetrighthandmorphness){ righthandmorphness=0; righthandmorphend=0; @@ -5961,7 +5918,6 @@ void Person::DoStuff(){ lefthandmorphend=0; targetlefthandmorphness=1; } - //s} if(headmorphend!=3&&headmorphend!=5&&headmorphstart!=3&&headmorphstart!=5&&headmorphend!=0&&headmorphness==targetheadmorphness){ headmorphness=0; @@ -6751,24 +6707,18 @@ int Person::DrawSkeleton(){ (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionhead.z); glGetFloatv(GL_MODELVIEW_MATRIX,M); //if(!isnormal(M[12])||!isnormal(M[13])||!isnormal(M[14]))test=0; - //if(isnormal(M[12])&&isnormal(M[13])&&isnormal(M[14])){ //if(!isnormal(scale))test=1; - //if(isnormal(scale)){ skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].x=M[12]*scale; skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].y=M[13]*scale; skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].z=M[14]*scale; //test=2; - //} - //} glPopMatrix(); - //} } } if(!playerdetail||skeleton.free==3) { for(j=0;j=0){ glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix glPushMatrix(); if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen) @@ -6793,7 +6743,6 @@ int Person::DrawSkeleton(){ skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].y=M[13]*scale; skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].z=M[14]*scale; glPopMatrix(); - //} } } glPopMatrix(); @@ -7206,8 +7155,6 @@ int Person::DrawSkeleton(){ if(weaponstuckwhere==0)weapons.smallrotation[i]=180; else weapons.smallrotation[i]=0; weapons.smallrotation2[i]=10; - //if(animation[targetanimation].height==lowheight&&animation[targetanimation].attack==neutral){ - //} } } }