X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FPerson.cpp;h=87a4bbe952169d8071309255f4847fe9ab399da5;hb=26debbd380c6922e5a0b60d99567c6374a4fef9a;hp=b2bb052e035868fe2ef559d6834e0272c7c2a150;hpb=46cff1de1e828cb8c04a5dc5377bc07baae57858;p=lugaru.git diff --git a/Source/Person.cpp b/Source/Person.cpp index b2bb052..87a4bbe 100644 --- a/Source/Person.cpp +++ b/Source/Person.cpp @@ -141,7 +141,7 @@ void Person::CheckKick() velocity=0; victim->oldcoords=victim->coords; coords=victim->coords; - victim->targetrotation=targetrotation; + victim->targetyaw=targetyaw; victim->victim=this; } } @@ -153,7 +153,7 @@ void Person::CatchFire(){ howmany=abs(Random()%(skeleton.num_joints)); if(!skeleton.free)flatvelocity=velocity; if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity; - if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords; + if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,yaw,0)*scale+coords; if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords; Sprite::MakeSprite(flamesprite, flatfacing,flatvelocity, 1,1,1, 2, 1); } @@ -254,20 +254,20 @@ void Person::DoBlood(float howmuch,int which){ bloodvel=0; if(!skeleton.free){ bloodvel.z=10; - bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale; + bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,yaw+((float)(Random()%100))/4,0)*scale; } if(skeleton.free){ bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0); } - if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale; + if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,yaw+((float)(Random()%100))/4,0)*scale; if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale; if(skeleton.free){ Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1); Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1); } if(!skeleton.free){ - Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1); - Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1); + Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,yaw,0)*scale+coords,bloodvel, 1,1,1, .05, 1); + Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,yaw,0)*scale+coords,bloodvel, 1,1,1, .3, 1); } } if(Random()%2==0) @@ -276,17 +276,17 @@ void Person::DoBlood(float howmuch,int which){ bloodvel=0; if(skeleton.free) { bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0); - bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale; + bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,yaw+((float)(Random()%100))/4,0)*scale; } else { bloodvel.z=10; - bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale; + bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,yaw+((float)(Random()%100))/4,0)*scale; bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale; } bloodvel*=.2; if(skeleton.free){ Sprite::MakeSprite(splintersprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1); } else { - Sprite::MakeSprite(splintersprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1); + Sprite::MakeSprite(splintersprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,yaw,0)*scale+coords,bloodvel, 1,1,1, .05, 1); } Sprite::setLastSpriteSpecial(3); } @@ -365,20 +365,20 @@ void Person::DoBloodBig(float howmuch,int which){ bloodvel=0; if(!skeleton.free){ bloodvel.z=10; - bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale; + bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,yaw+((float)(Random()%100))/4,0)*scale; } if(skeleton.free){ bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0); } - if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale; + if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,yaw+((float)(Random()%100))/4,0)*scale; if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale; if(skeleton.free){ Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1); Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1); } if(!skeleton.free){ - Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1); - Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1); + Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,yaw,0)*scale+coords,bloodvel, 1,1,1, .05, 1); + Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,yaw,0)*scale+coords,bloodvel, 1,1,1, .3, 1); } } } @@ -475,7 +475,7 @@ void Person::DoBloodBig(float howmuch,int which){ } } } - glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr); + skeleton.drawmodel.textureptr.bind(); DoMipmaps(); bleedxint=0; @@ -530,7 +530,7 @@ bool Person::DoBloodBigWhere(float howmuch,int which, XYZ where){ if(bloodtoggle&&decals&&tutoriallevel!=1){ where-=coords; - if(!skeleton.free)where=DoRotation(where,0,-rotation,0); + if(!skeleton.free)where=DoRotation(where,0,-yaw,0); //where=scale; startpoint=where; startpoint.y+=100; @@ -589,20 +589,20 @@ bool Person::DoBloodBigWhere(float howmuch,int which, XYZ where){ bloodvel=0; if(!skeleton.free){ bloodvel.z=10; - bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale; + bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,yaw+((float)(Random()%100))/4,0)*scale; } if(skeleton.free){ bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0); } - if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale; + if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,yaw+((float)(Random()%100))/4,0)*scale; if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale; if(skeleton.free){ Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1); Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1); } if(!skeleton.free){ - Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1); - Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1); + Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,yaw,0)*scale+coords,bloodvel, 1,1,1, .05, 1); + Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,yaw,0)*scale+coords,bloodvel, 1,1,1, .3, 1); } } } @@ -703,7 +703,7 @@ bool Person::DoBloodBigWhere(float howmuch,int which, XYZ where){ } } } - glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr); + skeleton.drawmodel.textureptr.bind(); DoMipmaps(); bleedy=(1+coordsy)*512; @@ -892,8 +892,8 @@ void Person::Reverse() victim->velocity=0; victim->oldcoords=victim->coords; victim->coords=coords; - victim->targetrotation=targetrotation; - victim->rotation=targetrotation; + victim->targetyaw=targetyaw; + victim->yaw=targetyaw; victim->victim=this; } if(targetanimation==winduppunchanim){ @@ -902,7 +902,7 @@ void Person::Reverse() victim->targetframe=1; victim->target=.5; victim->victim=this; - victim->targetrotation=targetrotation+180; + victim->targetyaw=targetyaw+180; } if(targetanimation==wolfslapanim){ targetanimation=winduppunchblockedanim; @@ -910,7 +910,7 @@ void Person::Reverse() victim->targetframe=1; victim->target=.5; victim->victim=this; - victim->targetrotation=targetrotation+180; + victim->targetyaw=targetyaw+180; } if((targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim)&&victim->weaponactive!=-1){ targetanimation=swordslashparriedanim; @@ -920,7 +920,7 @@ void Person::Reverse() victim->targetframe=1; victim->target=.5; victim->victim=this; - victim->targetrotation=targetrotation+180; + victim->targetyaw=targetyaw+180; if(abs(Random()%20)==0||weapons[victim->weaponids[victim->weaponactive]].getType()==knife){ if(victim->weaponactive!=-1){ @@ -940,7 +940,7 @@ void Person::Reverse() victim->target=0; victim->targetframe=0; victim->targetanimation=staggerbackhighanim; - victim->targetrotation=targetrotation+180; + victim->targetyaw=targetyaw+180; victim->target=0; weapons[victim->weaponids[0]].owner=-1; aim=DoRotation(facing,0,90,0)*21; @@ -981,7 +981,7 @@ void Person::Reverse() target=0; targetframe=0; targetanimation=staggerbackhighanim; - targetrotation=targetrotation+180; + targetyaw=targetyaw+180; target=0; weapons[weaponids[0]].owner=-1; aim=DoRotation(facing,0,90,0)*21; @@ -1016,9 +1016,9 @@ void Person::Reverse() XYZ rotatetarget; rotatetarget=coords-victim->coords; Normalise(&rotatetarget); - victim->targetrotation=-asin(0-rotatetarget.x); - victim->targetrotation*=360/6.28; - if(rotatetarget.z<0)victim->targetrotation=180-victim->targetrotation; + victim->targetyaw=-asin(0-rotatetarget.x); + victim->targetyaw*=360/6.28; + if(rotatetarget.z<0)victim->targetyaw=180-victim->targetyaw; victim->targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70; @@ -1035,9 +1035,9 @@ void Person::Reverse() XYZ rotatetarget; rotatetarget=coords-victim->coords; Normalise(&rotatetarget); - victim->targetrotation=-asin(0-rotatetarget.x); - victim->targetrotation*=360/6.28; - if(rotatetarget.z<0)victim->targetrotation=180-victim->targetrotation; + victim->targetyaw=-asin(0-rotatetarget.x); + victim->targetyaw*=360/6.28; + if(rotatetarget.z<0)victim->targetyaw=180-victim->targetyaw; victim->targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70; @@ -1088,7 +1088,7 @@ void Person::DoDamage(float howmuch){ for(int i=0;i180)targetheadrotation-=360; - while(targetheadrotation<-180)targetheadrotation+=360; + while(targetheadyaw>180)targetheadyaw-=360; + while(targetheadyaw<-180)targetheadyaw+=360; - if(targetheadrotation>160)targetheadrotation2=targetheadrotation2*-1; - if(targetheadrotation<-160)targetheadrotation2=targetheadrotation2*-1; - if(targetheadrotation>160)targetheadrotation=targetheadrotation-180; - if(targetheadrotation<-160)targetheadrotation=targetheadrotation+180; + if(targetheadyaw>160)targetheadpitch=targetheadpitch*-1; + if(targetheadyaw<-160)targetheadpitch=targetheadpitch*-1; + if(targetheadyaw>160)targetheadyaw=targetheadyaw-180; + if(targetheadyaw<-160)targetheadyaw=targetheadyaw+180; - if(targetheadrotation2>120)targetheadrotation2=120; - if(targetheadrotation2<-120)targetheadrotation2=-120; - if(targetheadrotation>120)targetheadrotation=120; - if(targetheadrotation<-120)targetheadrotation=-120; + if(targetheadpitch>120)targetheadpitch=120; + if(targetheadpitch<-120)targetheadpitch=-120; + if(targetheadyaw>120)targetheadyaw=120; + if(targetheadyaw<-120)targetheadyaw=-120; - if(!isIdle())targetheadrotation2=0; + if(!isIdle())targetheadpitch=0; if(isIdle()){ - if(targetheadrotation>80)targetheadrotation=80; - if(targetheadrotation<-80)targetheadrotation=-80; - if(targetheadrotation2>50)targetheadrotation2=50; - if(targetheadrotation2<-50)targetheadrotation2=-50; + if(targetheadyaw>80)targetheadyaw=80; + if(targetheadyaw<-80)targetheadyaw=-80; + if(targetheadpitch>50)targetheadpitch=50; + if(targetheadpitch<-50)targetheadpitch=-50; } - if(abs(headrotation-targetheadrotation)targetheadrotation){ - headrotation-=multiplier*lookspeed; + if(abs(headyaw-targetheadyaw)targetheadyaw){ + headyaw-=multiplier*lookspeed; } - else if(headrotationtargetheadrotation2){ - headrotation2-=multiplier*lookspeed/2; + if(abs(headpitch-targetheadpitch)targetheadpitch){ + headpitch-=multiplier*lookspeed/2; } - else if(headrotation2label==head||skeleton.muscles[i].parent2->label==head)) @@ -1240,7 +1240,7 @@ void Person::RagDoll(bool checkcollision){ facing=0; facing.z=1; - facing=DoRotation(facing,0,rotation,0); + facing=DoRotation(facing,0,yaw,0); skeleton.freetime=0; @@ -1255,7 +1255,7 @@ void Person::RagDoll(bool checkcollision){ if(!isnormal(velocity.x))velocity.x=0; if(!isnormal(velocity.y))velocity.y=0; if(!isnormal(velocity.z))velocity.z=0; - if(!isnormal(rotation))rotation=0; + if(!isnormal(yaw))yaw=0; if(!isnormal(coords.x))coords=0; if(!isnormal(tilt))tilt=0; if(!isnormal(tilt2))tilt2=0; @@ -1263,8 +1263,8 @@ void Person::RagDoll(bool checkcollision){ for(i=0;i1) { footvel=0; - if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords; - if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords; + if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)*scale+coords; + if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0)*scale+coords; //footpoint.y=coords.y; if(findDistancefast(&footpoint,&viewer))Sprite::MakeSprite(cloudsprite, footpoint,footvel, 1,1,1, .5, .2*opacity); } else if(environment==snowyenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){ footvel=velocity/5; if(footvel.y<.8)footvel.y=.8; - if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords; - if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords; + if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)*scale+coords; + if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0)*scale+coords; footpoint.y=terrain.getHeight(footpoint.x,footpoint.z); terrainlight=terrain.getLighting(footpoint.x,footpoint.z); if(findDistancefast(&footpoint,&viewer)=1||detail==2)if(detail==2)if(findDistancefast(&footpoint,&viewer)=1||detail==2)if(detail==2)if(findDistancefast(&footpoint,&viewer)=1||detail==2)if(detail==2)if(findDistancefast(&footpoint,&viewer)=1||detail==2)if(detail==2)if(findDistancefast(&footpoint,&viewer)=-.3)targetanimation=flipanim; else targetanimation=backflipanim; @@ -1526,8 +1526,8 @@ void Person::DoAnimations(){ else victim->targetanimation=rabbittackledfrontanim; victim->targetframe=2; victim->target=0; - victim->rotation=rotation; - victim->targetrotation=rotation; + victim->yaw=yaw; + victim->targetyaw=yaw; if(victim->aitype==gethelptype)victim->DoDamage(victim->damagetolerance-victim->damage); //victim->DoDamage(30); if(creature==wolftype){ @@ -1775,14 +1775,14 @@ void Person::DoAnimations(){ if((currentanimation==walljumprightkickanim&&targetanimation==walljumprightkickanim)||(currentanimation==walljumpleftkickanim&&targetanimation==walljumpleftkickanim)){ - XYZ rotatetarget=DoRotation(skeleton.forward,0,rotation,0); + XYZ rotatetarget=DoRotation(skeleton.forward,0,yaw,0); Normalise(&rotatetarget); - targetrotation=-asin(0-rotatetarget.x); - targetrotation*=360/6.28; - if(rotatetarget.z<0)targetrotation=180-targetrotation; + targetyaw=-asin(0-rotatetarget.x); + targetyaw*=360/6.28; + if(rotatetarget.z<0)targetyaw=180-targetyaw; - if(targetanimation==walljumprightkickanim)targetrotation+=40; - if(targetanimation==walljumpleftkickanim)targetrotation-=40; + if(targetanimation==walljumprightkickanim)targetyaw+=40; + if(targetanimation==walljumpleftkickanim)targetyaw-=40; } bool dojumpattack; @@ -1825,9 +1825,9 @@ void Person::DoAnimations(){ if(coords.z!=victim->coords.z||coords.x!=victim->coords.x){ rotatetarget=coords-victim->coords; Normalise(&rotatetarget); - targetrotation=-asin(0-rotatetarget.x); - targetrotation*=360/6.28; - if(rotatetarget.z<0)targetrotation=180-targetrotation; + targetyaw=-asin(0-rotatetarget.x); + targetyaw*=360/6.28; + if(rotatetarget.z<0)targetyaw=180-targetyaw; } if(targetanimation!=rabbitrunninganim){ emit_sound_at(jumpsound, coords, 128.); @@ -2118,7 +2118,7 @@ void Person::DoAnimations(){ if(weapons[weaponids[weaponactive]].getType()==knife){ where=(weapons[weaponids[weaponactive]].tippoint*.6+weapons[weaponids[weaponactive]].position*.4); where-=victim->coords; - if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0); + if(!victim->skeleton.free)where=DoRotation(where,0,-victim->yaw,0); //where=scale; startpoint=where; startpoint.y+=100; @@ -2128,21 +2128,21 @@ void Person::DoAnimations(){ if(weapons[weaponids[weaponactive]].getType()==sword){ where=weapons[weaponids[weaponactive]].position; where-=victim->coords; - if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0); + if(!victim->skeleton.free)where=DoRotation(where,0,-victim->yaw,0); startpoint=where; where=weapons[weaponids[weaponactive]].tippoint; where-=victim->coords; - if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0); + if(!victim->skeleton.free)where=DoRotation(where,0,-victim->yaw,0); endpoint=where; } if(weapons[weaponids[weaponactive]].getType()==staff){ where=weapons[weaponids[weaponactive]].position; where-=victim->coords; - if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0); + if(!victim->skeleton.free)where=DoRotation(where,0,-victim->yaw,0); startpoint=where; where=weapons[weaponids[weaponactive]].tippoint; where-=victim->coords; - if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0); + if(!victim->skeleton.free)where=DoRotation(where,0,-victim->yaw,0); endpoint=where; } movepoint=0; @@ -2201,11 +2201,11 @@ void Person::DoAnimations(){ where=weapons[weaponids[weaponactive]].position; where-=victim->coords; - if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0); + if(!victim->skeleton.free)where=DoRotation(where,0,-victim->yaw,0); startpoint=where; where=weapons[weaponids[weaponactive]].tippoint; where-=victim->coords; - if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0); + if(!victim->skeleton.free)where=DoRotation(where,0,-victim->yaw,0); endpoint=where; movepoint=0; @@ -2224,11 +2224,11 @@ void Person::DoAnimations(){ where=weapons[weaponids[weaponactive]].position; where-=victim->coords; - if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0); + if(!victim->skeleton.free)where=DoRotation(where,0,-victim->yaw,0); startpoint=where; where=weapons[weaponids[weaponactive]].tippoint; where-=victim->coords; - if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0); + if(!victim->skeleton.free)where=DoRotation(where,0,-victim->yaw,0); endpoint=where; movepoint=0; @@ -2299,7 +2299,7 @@ void Person::DoAnimations(){ victim->targetframe=0; victim->targetanimation=staggerbackhardanim; - victim->targetrotation=targetrotation+180; + victim->targetyaw=targetyaw+180; victim->target=0; victim->stunned=1; @@ -2347,7 +2347,7 @@ void Person::DoAnimations(){ victim->targetframe=0; victim->targetanimation=staggerbackhardanim; - victim->targetrotation=targetrotation+180; + victim->targetyaw=targetyaw+180; victim->target=0; victim->stunned=1; @@ -2392,7 +2392,7 @@ void Person::DoAnimations(){ escapednum=0; XYZ aim; weapons[weaponids[0]].owner=-1; - aim=victim->coords+DoRotation(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position,0,victim->rotation,0)*victim->scale+victim->velocity*findDistance(&victim->coords,&coords)/50-(coords+DoRotation(skeleton.joints[skeleton.jointlabels[righthand]].position,0,rotation,0)*scale); + aim=victim->coords+DoRotation(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position,0,victim->yaw,0)*victim->scale+victim->velocity*findDistance(&victim->coords,&coords)/50-(coords+DoRotation(skeleton.joints[skeleton.jointlabels[righthand]].position,0,yaw,0)*scale); Normalise(&aim); /*if(victim->targetanimation==jumpupanim||victim->targetanimation==jumpdownanim){ aim=DoRotation(aim,(float)abs(Random()%15)-7,(float)abs(Random()%15)-7,0); @@ -2427,7 +2427,7 @@ void Person::DoAnimations(){ if(victim->id != 0 || difficulty==2){ victim->targetframe=0; victim->targetanimation=staggerbackhardanim; - victim->targetrotation=targetrotation+180; + victim->targetyaw=targetyaw+180; victim->target=0; } } @@ -2444,7 +2444,7 @@ void Person::DoAnimations(){ footpoint=(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2*victim->scale+victim->coords; } if(!skeleton.free){ - footpoint=DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2,0,victim->rotation,0)*victim->scale+victim->coords; + footpoint=DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2,0,victim->yaw,0)*victim->scale+victim->coords; } if(tutoriallevel!=1){ if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .6, .3); @@ -2476,7 +2476,7 @@ void Person::DoAnimations(){ if(tutoriallevel!=1){ victim->targetframe=0; victim->targetanimation=staggerbackhardanim; - victim->targetrotation=targetrotation+180; + victim->targetyaw=targetyaw+180; victim->target=0; } @@ -2496,7 +2496,7 @@ void Person::DoAnimations(){ footpoint=(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2*victim->scale+victim->coords; } if(!skeleton.free){ - footpoint=DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2,0,victim->rotation,0)*victim->scale+victim->coords; + footpoint=DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2,0,victim->yaw,0)*victim->scale+victim->coords; } if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3); footvel=DoRotation(facing,0,90,0)*.8; @@ -2526,7 +2526,7 @@ void Person::DoAnimations(){ victim->target=0; victim->targetframe=0; victim->targetanimation=staggerbackhighanim; - victim->targetrotation=targetrotation+180; + victim->targetyaw=targetyaw+180; victim->target=0; weapons[victim->weaponids[0]].owner=-1; aim=DoRotation(facing,0,90,0)*21; @@ -2712,7 +2712,7 @@ void Person::DoAnimations(){ victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200; victim->targetframe=0; victim->targetanimation=staggerbackhighanim; - victim->targetrotation=targetrotation+180; + victim->targetyaw=targetyaw+180; victim->target=0; if(tutoriallevel!=1){ emit_sound_at(landsound2, victim->coords, 128.); @@ -2770,7 +2770,7 @@ void Person::DoAnimations(){ victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200; victim->targetframe=0; victim->targetanimation=staggerbackhighanim; - victim->targetrotation=targetrotation+180; + victim->targetyaw=targetyaw+180; victim->target=0; if(tutoriallevel!=1){ emit_sound_at(landsound2, victim->coords, 128.); @@ -3034,8 +3034,8 @@ void Person::DoAnimations(){ bloodvel=0; bloodvel.z=20; bloodvel.y=5; - bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale; - Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1); + bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,yaw+((float)(Random()%100))/4,0)*scale; + Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position,0,yaw,0)*scale+coords,bloodvel, 1,1,1, .05, 1); */ XYZ footvel,footpoint; footvel=0; @@ -3337,9 +3337,9 @@ void Person::DoAnimations(){ targetframe=0; XYZ rotatetarget=victim->coords-coords; Normalise(&rotatetarget); - rotation=-asin(0-rotatetarget.x); - rotation*=360/6.28; - if(rotatetarget.z<0)rotation=180-rotation; + yaw=-asin(0-rotatetarget.x); + yaw*=360/6.28; + if(rotatetarget.z<0)yaw=180-yaw; targettilt2=-asin(rotatetarget.y)*360/6.28; velocity=(victim->coords-coords)*4; velocity.y+=2; @@ -3357,16 +3357,16 @@ void Person::DoAnimations(){ if(targetanimation==walljumprightanim){ targetanimation=rightflipanim; targetframe=4; - targetrotation-=90; - rotation-=90; + targetyaw-=90; + yaw-=90; velocity=DoRotation(facing,0,30,0)*-8; velocity.y=4; } if(targetanimation==walljumpfrontanim){ targetanimation=frontflipanim; targetframe=2; - //targetrotation-=180; - ////rotation-=180; + //targetyaw-=180; + ////yaw-=180; velocity=facing*8; velocity.y=4; } @@ -3394,9 +3394,9 @@ void Person::DoAnimations(){ targetframe=0; XYZ rotatetarget=victim->coords-coords; Normalise(&rotatetarget); - rotation=-asin(0-rotatetarget.x); - rotation*=360/6.28; - if(rotatetarget.z<0)rotation=180-rotation; + yaw=-asin(0-rotatetarget.x); + yaw*=360/6.28; + if(rotatetarget.z<0)yaw=180-yaw; targettilt2=-asin(rotatetarget.y)*360/6.28; velocity=(victim->coords-coords)*4; velocity.y+=2; @@ -3406,8 +3406,8 @@ void Person::DoAnimations(){ if(targetanimation!=walljumpleftkickanim){ targetanimation=leftflipanim; targetframe=4; - targetrotation+=90; - rotation+=90; + targetyaw+=90; + yaw+=90; velocity=DoRotation(facing,0,-30,0)*-8; velocity.y=4; } @@ -3419,12 +3419,12 @@ void Person::DoAnimations(){ targetanimation=getCrouch(); targetframe=1; currentframe=0; - targetrotation+=180; - rotation+=180; + targetyaw+=180; + yaw+=180; targettilt2*=-1; tilt2*=-1; transspeed=1000000; - targetheadrotation+=180; + targetheadyaw+=180; coords-=facing*.7; if(onterrain)coords.y=terrain.getHeight(coords.x,coords.z); @@ -3444,12 +3444,12 @@ void Person::DoAnimations(){ if(animation[targetanimation].attack==reversal&¤tanimation!=sneakattackanim&¤tanimation!=knifesneakattackanim&¤tanimation!=swordsneakattackanim&¤tanimation!=knifefollowanim){ float ycoords=oldcoords.y; targetanimation=getStop(); - targetrotation+=180; - rotation+=180; + targetyaw+=180; + yaw+=180; targettilt2*=-1; tilt2*=-1; transspeed=1000000; - targetheadrotation+=180; + targetheadyaw+=180; if(!isnormal(coords.x)) coords=oldcoords; if(currentanimation==spinkickreversalanim||currentanimation==swordslashreversalanim) @@ -3458,24 +3458,24 @@ void Person::DoAnimations(){ oldcoords=coords+facing*1.1; else if(currentanimation==upunchreversalanim){ oldcoords=coords+facing*1.5; - targetrotation+=180; - rotation+=180; - targetheadrotation+=180; + targetyaw+=180; + yaw+=180; + targetheadyaw+=180; targettilt2*=-1; tilt2*=-1; } else if(currentanimation==knifeslashreversalanim){ oldcoords=coords+facing*.5; - targetrotation+=90; - rotation+=90; - targetheadrotation+=90; + targetyaw+=90; + yaw+=90; + targetheadyaw+=90; targettilt2=0; tilt2=0; } else if(currentanimation==staffspinhitreversalanim){ - targetrotation+=180; - rotation+=180; - targetheadrotation+=180; + targetyaw+=180; + yaw+=180; + targetheadyaw+=180; targettilt2=0; tilt2=0; } @@ -3494,7 +3494,7 @@ void Person::DoAnimations(){ } if(animation[targetanimation].attack==reversed){ escapednum++; - if(targetanimation==sweepreversedanim)targetrotation+=90; + if(targetanimation==sweepreversedanim)targetyaw+=90; targetanimation=backhandspringanim; targetframe=2; emit_sound_at(landsound, coords, 128); @@ -3503,16 +3503,16 @@ void Person::DoAnimations(){ targetanimation=rollanim; targetframe=5; oldcoords=coords; - coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale; + coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0))/2*scale; coords.y=oldcoords.y; } if(currentanimation==knifeslashreversedanim){ targetanimation=rollanim; targetframe=0; - targetrotation+=90; - rotation+=90; + targetyaw+=90; + yaw+=90; oldcoords=coords; - coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale; + coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0))/2*scale; coords.y=oldcoords.y; } } @@ -3524,12 +3524,12 @@ void Person::DoAnimations(){ if(currentanimation==spinkickanim||currentanimation==getupfrombackanim||currentanimation==getupfromfrontanim||currentanimation==lowkickanim){ targetanimation=getIdle(); oldcoords=coords; - coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale; + coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0))/2*scale; coords.y=oldcoords.y; - //coords+=DoRotation(animation[currentanimation].offset,0,rotation,0)*scale; + //coords+=DoRotation(animation[currentanimation].offset,0,yaw,0)*scale; targetoffset.y=coords.y; if(onterrain)targetoffset.y=terrain.getHeight(coords.x,coords.z); - currentoffset=DoRotation(animation[currentanimation].offset*-1,0,rotation,0)*scale; + currentoffset=DoRotation(animation[currentanimation].offset*-1,0,yaw,0)*scale; currentoffset.y-=(coords.y-targetoffset.y); coords.y=targetoffset.y; targetoffset=0; @@ -3541,7 +3541,7 @@ void Person::DoAnimations(){ lastfeint=0; } if(currentanimation==rabbitkickanim&&targetanimation!=backflipanim){ - targetrotation=rotation; + targetyaw=yaw; bool hasstaff; hasstaff=0; if(num_weapons>0)if(weapons[0].getType()==staff)hasstaff=1; @@ -3649,7 +3649,7 @@ void Person::DoAnimations(){ if(target>1){currentframe=targetframe; target=1;} oldrot=rot; rot=targetrot*target; - rotation+=rot-oldrot; + yaw+=rot-oldrot; if(target==1){ rot=0; oldrot=0; @@ -3840,7 +3840,7 @@ void Person::DoStuff(){ howmany=abs(Random()%(skeleton.num_joints)); if(!skeleton.free)flatvelocity=(coords-oldcoords)/multiplier/2;//velocity/2; if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity*scale/2; - if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords; + if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,yaw,0)*scale+coords; if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords; Sprite::MakeSprite(flamesprite, flatfacing,flatvelocity, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1); } @@ -3850,7 +3850,7 @@ void Person::DoStuff(){ howmany=abs(Random()%(skeleton.num_joints)); if(!skeleton.free)flatvelocity=(coords-oldcoords)/multiplier/2;//velocity/2; if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity*scale/2; - if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords; + if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,yaw,0)*scale+coords; if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords; Sprite::MakeSprite(breathsprite, flatfacing,flatvelocity, 1,1,1, .6+(float)abs(Random()%100)/200-.25, .3); } @@ -3858,7 +3858,7 @@ void Person::DoStuff(){ if(bleeding>0){ bleeding-=multiplier*.3; if(bloodtoggle==2){ - glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr); + skeleton.drawmodel.textureptr.bind(); if(bleeding<=0&&(detail!=2||osx))DoMipmaps(); } } @@ -3872,15 +3872,15 @@ void Person::DoStuff(){ bloodvel=0; if(!skeleton.free){ bloodvel.z=5*neckspurtamount; - bloodvel=DoRotation(bloodvel,((float)(Random()%100))/40,rotation+((float)(Random()%100))/40,0)*scale; + bloodvel=DoRotation(bloodvel,((float)(Random()%100))/40,yaw+((float)(Random()%100))/40,0)*scale; } if(skeleton.free){ bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/40,((float)(Random()%100))/40,0); } - if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/40,rotation+((float)(Random()%100))/40,0)*scale; + if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/40,yaw+((float)(Random()%100))/40,0)*scale; if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/40,((float)(Random()%100))/40,0)*scale; if(skeleton.free)Sprite::MakeSprite(bloodsprite, (skeleton.joints[skeleton.jointlabels[neck]].position+(skeleton.joints[skeleton.jointlabels[neck]].position-skeleton.joints[skeleton.jointlabels[head]].position)/5)*scale+coords,bloodvel, 1,1,1, .05, .9); - if(!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position+(skeleton.joints[skeleton.jointlabels[neck]].position-skeleton.joints[skeleton.jointlabels[head]].position)/5,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, .9); + if(!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position+(skeleton.joints[skeleton.jointlabels[neck]].position-skeleton.joints[skeleton.jointlabels[head]].position)/5,0,yaw,0)*scale+coords,bloodvel, 1,1,1, .05, .9); neckspurtparticledelay=.05; } if(neckspurtdelay<0){ @@ -3896,10 +3896,10 @@ void Person::DoStuff(){ XYZ bloodvel; if(bloodtoggle){ bloodvel=0; - if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[abdomen]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale; + if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[abdomen]].velocity,((float)(Random()%100))/4,yaw+((float)(Random()%100))/4,0)*scale; if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale; if(skeleton.free)Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[abdomen]].position*scale+coords,bloodvel, 1,1,1, .05, 1); - if(!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[abdomen]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1); + if(!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[abdomen]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2,0,yaw,0)*scale+coords,bloodvel, 1,1,1, .05, 1); } } bloodloss+=deathbleeding*multiplier*80; @@ -3984,7 +3984,7 @@ void Person::DoStuff(){ } } if(!osx&&detail>1){ - glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr); + skeleton.drawmodel.textureptr.bind(); DoMipmaps(); } @@ -4109,9 +4109,9 @@ void Person::DoStuff(){ if(environment==snowyenvironment){ XYZ footpoint; XYZ footvel; - if(!skeleton.free)footvel=DoRotation(skeleton.specialforward[0],0,rotation,0)*-1; + if(!skeleton.free)footvel=DoRotation(skeleton.specialforward[0],0,yaw,0)*-1; if(skeleton.free)footvel=skeleton.specialforward[0]*-1; - if(!skeleton.free)footpoint=DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords; + if(!skeleton.free)footpoint=DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,yaw,0)*scale+coords; if(skeleton.free)footpoint=((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2)*scale+coords; if(targetanimation==sleepanim)footvel=DoRotation(footvel,0,90,0); Sprite::MakeSprite(breathsprite, footpoint+footvel*.2,footvel*.4, 1,1,1, .4, .3); @@ -4275,11 +4275,11 @@ void Person::DoStuff(){ if(bloodtoggle&&!bled) for(l=0;l-.3){ targetanimation=getupfromfrontanim; - rotation+=180; - targetrotation+=180; + yaw+=180; + targetyaw+=180; targettilt2*=-1; targetframe=0; targettilt2=0; @@ -4624,23 +4624,23 @@ void Person::DoStuff(){ if((Random()%8==0&&id!=0&&creature==rabbittype)||(Random()%2==0&&id!=0&&creature==wolftype)||(id==0&&crouchkeydown&&(forwardkeydown||backkeydown||leftkeydown||rightkeydown))){ targetanimation=rollanim; - targetrotation=lookrotation; + targetyaw=lookyaw; if(id==0){ if(rightkeydown){ - targetrotation-=90; - if(forwardkeydown)targetrotation+=45; - if(backkeydown)targetrotation-=45; + targetyaw-=90; + if(forwardkeydown)targetyaw+=45; + if(backkeydown)targetyaw-=45; } if(leftkeydown){ - targetrotation+=90; - if(forwardkeydown)targetrotation-=45; - if(backkeydown)targetrotation+=45; + targetyaw+=90; + if(forwardkeydown)targetyaw-=45; + if(backkeydown)targetyaw+=45; } if(backkeydown){ if ( !leftkeydown&&!rightkeydown) - targetrotation+=180; + targetyaw+=180; } - targetrotation+=180; + targetyaw+=180; } } @@ -4654,7 +4654,7 @@ void Person::DoStuff(){ for(i=0;iobjects.position[i].y+3*objects.scale[i]){ @@ -4898,8 +4898,8 @@ void Person::DoStuff(){ if(!isnormal(targettilt2)&&targettilt2){ targettilt2=0; } - if(!isnormal(targetrotation)&&targetrotation){ - targetrotation=0; + if(!isnormal(targetyaw)&&targetyaw){ + targetyaw=0; } if(targetanimation==bounceidleanim||targetanimation==wolfidle||targetanimation==walkanim||targetanimation==drawrightanim||targetanimation==crouchdrawrightanim||targetanimation==drawleftanim||targetanimation==fightidleanim||targetanimation==fightsidestep||targetanimation==hanganim||isCrouch()||targetanimation==backhandspringanim){ @@ -5026,7 +5026,7 @@ void Person::DoStuff(){ flatfacing=0; flatfacing.z=1; - flatfacing=DoRotation(flatfacing,0,rotation,0); + flatfacing=DoRotation(flatfacing,0,yaw,0); facing=flatfacing; ReflectVector(&facing,terrainnormal); Normalise(&facing); @@ -5342,14 +5342,14 @@ void Person::DoStuff(){ if(animation[targetanimation].attack==normalattack&&targetanimation!=rabbitkickanim&&!victim->skeleton.free){ terrainnormal=victim->coords-coords; Normalise(&terrainnormal); - targetrotation=-asin(0-terrainnormal.x); - targetrotation*=360/6.28; - if(terrainnormal.z<0)targetrotation=180-targetrotation; + targetyaw=-asin(0-terrainnormal.x); + targetyaw*=360/6.28; + if(terrainnormal.z<0)targetyaw=180-targetyaw; targettilt2=-asin(terrainnormal.y)*360/6.28;//*-70; } if(animation[targetanimation].attack==reversal&&targetanimation!=rabbittacklinganim){ - targetrotation=victim->targetrotation; + targetyaw=victim->targetyaw; } if(targetanimation==rabbittacklinganim){ coords=victim->coords; @@ -5389,7 +5389,7 @@ int Person::DrawSkeleton(){ XYZ terrainlight; float terrainheight; float distance; - if(!isnormal(rotation))rotation=0; + if(!isnormal(yaw))yaw=0; if(!isnormal(tilt))tilt=0; if(!isnormal(tilt2))tilt2=0; oldplayerdetail=playerdetail; @@ -5430,41 +5430,41 @@ int Person::DrawSkeleton(){ if(!isSleeping()&&!isSitting()){ if(onterrain&&((isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){ XYZ point,newpoint,change,change2; - point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords; + point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)*scale+coords; heightleft=terrain.getHeight(point.x,point.z)+.04; point.y=heightleft; change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position; change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position; - skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0); + skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0); skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change; skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2; - point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords; + point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0)*scale+coords; heightright=terrain.getHeight(point.x,point.z)+.04; point.y=heightright; change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position; change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position; - skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0); + skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0); skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change; skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2; skeleton.DoConstraints(&coords,&scale); if(creature==wolftype){ - point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords; + point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)*scale+coords; heightleft=terrain.getHeight(point.x,point.z)+.04; point.y=heightleft; change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position; change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position; - skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0); + skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0); skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change; skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2; - point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords; + point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0)*scale+coords; heightright=terrain.getHeight(point.x,point.z)+.04; point.y=heightright; change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position; change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position; - skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0); + skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0); skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change; skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2; skeleton.DoConstraints(&coords,&scale); @@ -5472,41 +5472,41 @@ int Person::DrawSkeleton(){ } if(onterrain&&((isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&!(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){ XYZ point,newpoint,change,change2; - point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords; + point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)*scale+coords; heightleft=terrain.getHeight(point.x,point.z)+.04; point.y=heightleft; change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position; change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position; - skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[leftfoot]].position*(1-target); + skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0)*target+skeleton.joints[skeleton.jointlabels[leftfoot]].position*(1-target); skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change; skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2; - point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords; + point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0)*scale+coords; heightright=terrain.getHeight(point.x,point.z)+.04; point.y=heightright; change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position; change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position; - skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[rightfoot]].position*(1-target); + skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0)*target+skeleton.joints[skeleton.jointlabels[rightfoot]].position*(1-target); skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change; skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2; skeleton.DoConstraints(&coords,&scale); if(creature==wolftype){ - point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords; + point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)*scale+coords; heightleft=terrain.getHeight(point.x,point.z)+.04; point.y=heightleft; change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position; change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position; - skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[leftfoot]].position*(1-target); + skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0)*target+skeleton.joints[skeleton.jointlabels[leftfoot]].position*(1-target); skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change; skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2; - point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords; + point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0)*scale+coords; heightright=terrain.getHeight(point.x,point.z)+.04; point.y=heightright; change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position; change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position; - skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[rightfoot]].position*(1-target); + skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0)*target+skeleton.joints[skeleton.jointlabels[rightfoot]].position*(1-target); skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change; skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2; skeleton.DoConstraints(&coords,&scale); @@ -5515,41 +5515,41 @@ int Person::DrawSkeleton(){ if(onterrain&&(!(isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){ XYZ point,newpoint,change,change2; - point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords; + point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)*scale+coords; heightleft=terrain.getHeight(point.x,point.z)+.04; point.y=heightleft; change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position; change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position; - skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[leftfoot]].position*target; + skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0)*(1-target)+skeleton.joints[skeleton.jointlabels[leftfoot]].position*target; skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change; skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2; - point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords; + point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0)*scale+coords; heightright=terrain.getHeight(point.x,point.z)+.04; point.y=heightright; change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position; change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position; - skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[rightfoot]].position*target; + skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0)*(1-target)+skeleton.joints[skeleton.jointlabels[rightfoot]].position*target; skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change; skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2; skeleton.DoConstraints(&coords,&scale); if(creature==wolftype){ - point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords; + point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)*scale+coords; heightleft=terrain.getHeight(point.x,point.z)+.04; point.y=heightleft; change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position; change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position; - skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[leftfoot]].position*target; + skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0)*(1-target)+skeleton.joints[skeleton.jointlabels[leftfoot]].position*target; skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change; skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2; - point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords; + point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0)*scale+coords; heightright=terrain.getHeight(point.x,point.z)+.04; point.y=heightright; change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position; change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position; - skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[rightfoot]].position*target; + skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0)*(1-target)+skeleton.joints[skeleton.jointlabels[rightfoot]].position*target; skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change; skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2; skeleton.DoConstraints(&coords,&scale); @@ -5559,9 +5559,9 @@ int Person::DrawSkeleton(){ if(!skeleton.free&&(!animation[targetanimation].attack&&targetanimation!=getupfrombackanim&&((targetanimation!=rollanim&&!isFlip())||animation[targetanimation].label[targetframe]==6)&&targetanimation!=getupfromfrontanim&&targetanimation!=wolfrunninganim&&targetanimation!=rabbitrunninganim&&targetanimation!=backhandspringanim&&targetanimation!=walljumpfrontanim&&targetanimation!=hurtidleanim&&!isLandhard()&&!isSleeping())) DoHead(); else { - targetheadrotation=-targetrotation; - targetheadrotation2=0; - if(animation[targetanimation].attack==3)targetheadrotation+=180; + targetheadyaw=-targetyaw; + targetheadpitch=0; + if(animation[targetanimation].attack==3)targetheadyaw+=180; } for(i=0;i