X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FPerson.cpp;h=55b58c2a0b2d6288d80435cd18efad9de7d6ce8c;hb=7de3125ca72d91329f0d4d0980635cf7355c3082;hp=3327f5abc3c139901d5b0f1cd9093c4981b8b67e;hpb=1a6d35fbcc13894dda92a395eaea992efbf18e3f;p=lugaru.git diff --git a/Source/Person.cpp b/Source/Person.cpp index 3327f5a..55b58c2 100644 --- a/Source/Person.cpp +++ b/Source/Person.cpp @@ -1018,7 +1018,7 @@ void Person::Reverse() victim->animCurrent = knifeslashreversalanim; victim->animTarget = knifeslashreversalanim; } - if (animTarget != knifeslashstartanim && animTarget != staffhitanim && animTarget != staffspinhitanim && animTarget != winduppunchanim && animTarget != wolfslapanim && animTarget != swordslashanim && animTarget != swordslashanim) { + if (animTarget != knifeslashstartanim && animTarget != staffhitanim && animTarget != staffspinhitanim && animTarget != winduppunchanim && animTarget != wolfslapanim && animTarget != swordslashanim) { victim->targettilt2 = targettilt2; victim->frameCurrent = frameCurrent; victim->frameTarget = frameTarget; @@ -1459,7 +1459,6 @@ void Person::RagDoll(bool checkcollision) skeleton.joints[i].locked = 0; skeleton.joints[i].position = DoRotation(DoRotation(DoRotation(skeleton.joints[i].position, 0, 0, tilt), tilt2, 0, 0), 0, yaw, 0); if (!isnormal(skeleton.joints[i].position.x)) skeleton.joints[i].position = DoRotation(skeleton.joints[i].position, 0, yaw, 0); - if (!isnormal(skeleton.joints[i].position.x)) skeleton.joints[i].position = skeleton.joints[i].position; if (!isnormal(skeleton.joints[i].position.x)) skeleton.joints[i].position = coords; skeleton.joints[i].position.y += .1; skeleton.joints[i].oldposition = skeleton.joints[i].position; @@ -5418,7 +5417,7 @@ void Person::DoStuff() } } - if (animTarget == jumpupanim || animTarget == crouchstabanim || animTarget == swordgroundstabanim || animTarget == swordfightidlebothanim || animTarget == blockhighleftanim || animTarget == blockhighleftanim) { + if (animTarget == jumpupanim || animTarget == crouchstabanim || animTarget == swordgroundstabanim || animTarget == swordfightidlebothanim || animTarget == blockhighleftanim) { //close hands and mouth if (righthandmorphend != 1 && righthandmorphness == targetrighthandmorphness) { righthandmorphness = 0;